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  • © 2013

New Geometric Data Structures for Collision Detection and Haptics

Authors:

  • State of the art review of the current data structures for collision detection
  • Features a novel geometric data structure for collision detection at haptic rates between arbitrary rigid objects
  • Presents new applications based on the latest research
  • Includes supplementary material: sn.pub/extras

Part of the book series: Springer Series on Touch and Haptic Systems (SSTHS)

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Table of contents (8 chapters)

  1. Front Matter

    Pages I-XVI
  2. That Was Then, This Is Now

    1. Front Matter

      Pages 1-1
    2. Introduction

      • René Weller
      Pages 3-8
    3. A Brief Overview of Collision Detection

      • René Weller
      Pages 9-46
  3. Algorithms and Data Structures

    1. Front Matter

      Pages 47-47
    2. Sphere Packings for Arbitrary Objects

      • René Weller
      Pages 91-112
    3. Inner Sphere Trees

      • René Weller
      Pages 113-144
  4. Evaluation and Application

    1. Front Matter

      Pages 145-145
    2. Applications

      • René Weller
      Pages 193-231
  5. Every End Is Just a New Beginning

    1. Front Matter

      Pages 233-233
    2. Epilogue

      • René Weller
      Pages 235-240

About this book

Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms.

Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Authors and Affiliations

  • Department of Computer Science, Comp. Graphics & Virtual Reality Group, University of Bremen, Bremen, Germany

    René Weller

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access