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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

  • Conference proceedings
  • © 2021

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12785)

Included in the following conference series:

Conference proceedings info: HCII 2021.

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Table of contents (23 papers)

  1. Games and Gamification in Learning

  2. Chatbots in Learning

  3. AR, VR and Robots in Learning

Other volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

  3. Human-Computer Interaction. Design and User Experience Case Studies

  4. Human Interface and the Management of Information. Information Presentation and Visualization

  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

  6. Engineering Psychology and Cognitive Ergonomics

  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

  9. Virtual, Augmented and Mixed Reality

  10. Cross-Cultural Design. Experience and Product Design Across Cultures

  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

  13. Social Computing and Social Media: Experience Design and Social Network Analysis

  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

  15. Augmented Cognition

  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

  18. Design, User Experience, and Usability: UX Research and Design

  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

  21. Distributed, Ambient and Pervasive Interactions

  22. HCI in Business, Government and Organizations

  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

  27. HCI for Cybersecurity, Privacy and Trust

  28. HCI in Games: Experience Design and Game Mechanics

  29. HCI in Games: Serious and Immersive Games

  30. HCI in Mobility, Transport, and Automotive Systems

  31. Adaptive Instructional Systems. Design and Evaluation

  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

  33. Culture and Computing. Interactive Cultural Heritage and Arts

  34. Culture and Computing. Design Thinking and Cultural Computing

  35. Design, Operation and Evaluation of Mobile Communications

  36. Artificial Intelligence in HCI

  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

  41. HCI International 2021 - Posters

  42. HCI International 2021 - Posters

  43. HCI International 2021 - Posters

  44. HCI International 2021 - Late Breaking Posters

  45. HCI International 2021 - Late Breaking Posters

Keywords

About this book

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Editors and Affiliations

  • Department of Multimedia and Graphic Arts, Cyprus University of Technology, Lemesos, Cyprus

    Panayiotis Zaphiris

  • Research Center on Interactive Media, Smart Systems and Emerging Technologies (CYENS), Cyprus University of Technology, Limassol, Cyprus

    Andri Ioannou

Bibliographic Information

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