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Advances in Usability, User Experience, Wearable and Assistive Technology

Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA

  • Conference proceedings
  • © 2020

Overview

  • Presents strategies for increasing technology’s acceptance and effectiveness
  • Offers a timely perspective on assistive technology for daily living
  • Bridges the gap between research findings and best practices

Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 1217)

Included in the following conference series:

Conference proceedings info: AHFE 2020.

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Table of contents (123 papers)

  1. Usability Evaluation and Interface Design

  2. Usability and User-Centered Design

Keywords

About this book

This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology,  the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Editors and Affiliations

  • Institute for Advanced Systems Engineering, University of Central Florida, Orlando, USA

    Tareq Ahram

  • Catholic University of Pernambuco, Boa Vista, Recife, Brazil

    Christianne Falcão

Bibliographic Information

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