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  • Conference proceedings
  • © 2019

Games and Learning Alliance

8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11899)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): GALA: International Conference on Games and Learning Alliance

Conference proceedings info: GALA 2019.

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Table of contents (57 papers)

  1. Front Matter

    Pages i-xvi
  2. Serious Game Design and Pedagogical Foundations

    1. Front Matter

      Pages 1-1
    2. A Participatory Approach to Redesigning Games for Educational Purposes

      • Stamatia Savvani, Antonios Liapis
      Pages 13-23
    3. Requirements Analysis of a Serious Game for Deaf Players

      • Platt-Young Zoë, Shahri Bahareh, Sutherland Dean, Hoermann Simon
      Pages 24-31
    4. Designing a 2D Platform Game with Mathematics Curriculum

      • Varvara Garneli, Christos Sotides, Konstantinos Patiniotis, Ioannis Deliyannis, Konstantinos Chorianopoulos
      Pages 42-51
    5. Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design

      • Annebeth Erdbrink, Rens Kortmann, Alexander Verbraeck
      Pages 83-91
  3. AI and Technology for SG

    1. Front Matter

      Pages 115-115
    2. Modelling the Quality of Visual Creations in Iconoscope

      • Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis
      Pages 129-138
    3. Andromeda: A Personalised Crisis Management Training Toolkit

      • Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
      Pages 139-147
    4. Towards an Operational Definition of Procedural Rhetoric

      • Michal Švarný, Vít Šisler
      Pages 148-157
    5. Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent

      • Daniel Atorf, Ehm Kannegieser, Wolfgang Roller
      Pages 158-168
    6. Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

      • Raja Lala, Johan Jeuring, Marcell van Geest
      Pages 169-179

Other Volumes

  1. Games and Learning Alliance

About this book

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019.

The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters.

The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Editors and Affiliations

  • University of Malta, Msida, Malta

    Antonios Liapis, Georgios N. Yannakakis

  • National Research Council of Italy, Palermo, Italy

    Manuel Gentile

  • Leibniz-Institut für Wissensmedien, Tübingen, Germany

    Manuel Ninaus

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access