Skip to main content
Palgrave Macmillan

Theorizing Stupid Media

De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

  • Book
  • © 2019

Overview

  • Creates a critical space where media objects that might be assessed, without relying on a narrative-based critical paradigm

  • Covers material that is effectively “persona non grata” in the field of media studies, notably the Transformers franchise

  • Moves freely move across a range of media, and media convergences (e.g., cinema, television and streaming, as well as videogames) putting for instance the animated series Adventure Time in conversation with the videogame Gone Home

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 84.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (6 chapters)

Keywords

About this book

This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home— where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!


Authors and Affiliations

  • School of Cinema, San Francisco State University, San Francisco, USA

    Aaron Kerner, Julian Hoxter

About the authors

Aaron Michael Kerner is a Professor in the School of Cinema at San Francisco State University, USA. His previous publications include: Extreme Cinema (2016), Torture Porn in the Wake of 9/11 (2015), and Film and the Holocaust (2011).

Julian Hoxter is an Associate Professor in the School of Cinema at San Francisco State University, USA. His previous publications include: Off the Page: Screenwriting in the Era of Media Convergence (2017), Screenwriting (Behind the Silver Screen Series Book 8) (2014). He has published two screenwriting textbooks.


Bibliographic Information

  • Book Title: Theorizing Stupid Media

  • Book Subtitle: De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

  • Authors: Aaron Kerner, Julian Hoxter

  • DOI: https://doi.org/10.1007/978-3-030-28176-2

  • Publisher: Palgrave Macmillan Cham

  • eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-030-28175-5Published: 14 November 2019

  • Softcover ISBN: 978-3-030-28178-6Published: 14 November 2020

  • eBook ISBN: 978-3-030-28176-2Published: 05 November 2019

  • Edition Number: 1

  • Number of Pages: XI, 227

  • Number of Illustrations: 1 b/w illustrations, 9 illustrations in colour

  • Topics: Genre, Popular Culture

Publish with us