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  • © 2019

Advanced Guide to Python 3 Programming

Authors:

  • Takes each subject from an introduction to an advanced level
  • Provides coverage of a wide range of graphic related topics including computer art, Graphical User Interfaces and games
  • Presents an extensive coverage of concurrency and parallelism in Python including AsyncIO and Reactive programming
  • All code examples and exercise solutions are provided in a GitHub repository

Part of the book series: Undergraduate Topics in Computer Science (UTICS)

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Table of contents (41 chapters)

  1. Front Matter

    Pages i-xxvi
  2. Introduction

    • John Hunt
    Pages 1-2
  3. Computer Graphics

    1. Front Matter

      Pages 3-3
    2. Introduction to Computer Graphics

      • John Hunt
      Pages 5-11
    3. Python Turtle Graphics

      • John Hunt
      Pages 13-21
    4. Creating Computer Art

      • John Hunt
      Pages 23-33
    5. Introduction to Matplotlib

      • John Hunt
      Pages 35-42
    6. Graphing with Matplotlib pyplot

      • John Hunt
      Pages 43-65
    7. Graphical User Interfaces

      • John Hunt
      Pages 67-71
    8. The wxPython GUI Library

      • John Hunt
      Pages 73-86
    9. Events in wxPython User Interfaces

      • John Hunt
      Pages 87-98
    10. PyDraw wxPython Example Application

      • John Hunt
      Pages 99-117
  4. Computer Games

    1. Front Matter

      Pages 119-119
    2. Introduction to Games Programming

      • John Hunt
      Pages 121-123
    3. Building Games with pygame

      • John Hunt
      Pages 125-139
    4. StarshipMeteors pygame

      • John Hunt
      Pages 141-162
  5. Testing

    1. Front Matter

      Pages 163-163
    2. Introduction to Testing

      • John Hunt
      Pages 165-174
    3. PyTest Testing Framework

      • John Hunt
      Pages 175-186
    4. Mocking for Testing

      • John Hunt
      Pages 187-204

About this book

Advanced Guide to Python 3 Programming delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level.

There are nine different sections within the book covering Computer Graphics
(including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive programming, and Networking. Each section is self-contained and can either be read on its own or as part of the book as a whole.

This book is aimed at the those who have learnt the basics of the Python 3 language but want to delve deeper into Python’s eco system of additional libraries and modules, to explore concurrency and parallelism, to create impressive looking graphical interfaces, to work with databases and files and to provide professional logging facilities.

Authors and Affiliations

  • Marshfield, Midmarsh Technology Ltd., Chippenham, UK

    John Hunt

About the author

John Hunt is a technology trainer, consultant, mentor and author who has 35 years experience within the computing industry. He has worked extensively in Object Oriented and Functional technologies using language from Java through C# to Scala and of course Python. John was first involved with Python while working with a FinTech company in 2010. Since then he has been involved in numerous Python projects and has worked with a number of companies helping to develop their Python skills.

Bibliographic Information

Buy it now

Buying options

eBook USD 49.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access