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  • Conference proceedings
  • © 2019

E-Learning and Games

12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11462)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): Edutainment: International Conference on E-Learning and Games

Conference proceedings info: Edutainment 2018.

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Table of contents (56 papers)

  1. Front Matter

    Pages i-xv
  2. Virtual Reality and Augmented Reality in Edutainment

    1. Front Matter

      Pages 1-1
    2. Barycentric Shift Model Based VR Application for Detection and Classification on Body Balance Disorders

      • Haiyan Jin, Wentao Lin, Zhaolin Xiao, Huan Liu, Bin Wang, Xiuxiu Li
      Pages 3-12
    3. Simulating Waiting Hall with Mass Passengers

      • Shaohua Liu, Xiyuan Song, Hao Jiang, Min Shi, Tianlu Mao
      Pages 13-20
    4. Geospatial Data Holographic Rendering Using Windows Mixed Reality

      • Amira Nasr Eddine, Pan Junjun
      Pages 21-25
    5. Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned

      • Andrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar
      Pages 26-29
    6. Mixed Reality-Based Simulator for Training on Imageless Navigation Skills in Total Hip Replacement Procedures

      • Mara Catalina Aguilera-Canon, Tom Wainwright, Xiaosong Yang, Hammadi Nait-Charif
      Pages 30-34
    7. Naturally Interact with Mobile Virtual Reality by CAT

      • Shaohua Liu, Tong Zhao, Hongwei Zhang, Xiyuan Song, Haibo Liu, Shijun Dai et al.
      Pages 35-38
  3. Gamification for Serious Game and Training

    1. Front Matter

      Pages 51-51
    2. An Analysis of Gamification Effect of Frequent-Flyer Program

      • Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida
      Pages 53-60
    3. User Experience Research and Practice of Gamification for Driving Training

      • Lvjie She, Jinsong Fan, Mingliang Cao
      Pages 69-78
    4. Affective Interaction Technology of Companion Robots for the Elderly: A Review

      • Jin Wang, Tingting Liu, Zhen Liu, Yanjie Chai
      Pages 79-83
    5. Gamification Strategies for an Introductory Algorithms and Programming Course

      • Diego Fernando Loaiza Buitrago, Luis Alejandro Álvarez, Carlos Marquez, Diego Fernando Duque, Yana Saint-Priest, Patricia Segovia et al.
      Pages 84-87
  4. Graphics, Imaging and Applications

    1. Front Matter

      Pages 89-89
    2. Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner

      • Xiaojuan Ning, Jie Ma, Zhiyong Lv, Qingzheng Xu, Yinghui Wang
      Pages 91-98
    3. A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF

      • Pengbo Zhou, Xiaotong Liu, Heng Wang, Xiaofeng Wang
      Pages 99-106
    4. A Hole Repairing Method Based on Edge-Preserving Projection

      • Yinghui Wang, Yanni Zhao, Ningna Wang, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao et al.
      Pages 115-122

Other Volumes

  1. E-Learning and Games

About this book

This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018.

The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Editors and Affiliations

  • Liverpool John Moores University, Liverpool, UK

    Abdennour El Rhalibi

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan, Dandan Ding

  • Xi’an University of Technology, Xi’an, China

    Haiyan Jin, Yinghui Wang

  • Pontificia Universidad Javeriana, Cali, Colombia

    Andres A. Navarro-Newball

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access