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HCI in Games

First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11595)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2019.

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Table of contents (34 papers)

  1. Front Matter

    Pages i-xx
  2. Game Design

    1. Front Matter

      Pages 1-1
    2. A Design of Multifunctional Interfaces to Control Game Screens

      • Carolina Enríquez, Danilo Saravia
      Pages 3-10
    3. Benevolent Deception in Exergame Design

      • Xiuping Li, Danqing Shi, Sheng Wang
      Pages 35-46
    4. Unfathomed Voyager: The Design of Real-Life Cooperation Game

      • Boyi Liu, Matthew Bofenkamp
      Pages 47-56
  3. Gaming Experience

    1. Front Matter

      Pages 83-83
    2. Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study

      • Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz, Bradley Wilson
      Pages 85-104
    3. Affective Video Games: A Systematic Mapping Study

      • Christian Delgado, Diego M. López, Carolina Rico-Olarte
      Pages 105-113
    4. Video Game Playing Enhances Young Children’s Inhibitory Control

      • Xiaocen Liu, Mengying Liao, Donghui Dou
      Pages 141-153
    5. Conceptualizing Fidelity for HCI in Applied Gaming

      • Heide Lukosch, Stephan Lukosch, Simon Hoermann, Robert W. Lindeman
      Pages 165-179
    6. Digital Game Enjoyment: A Literature Review

      • Owen Schaffer, Xiaowen Fang
      Pages 191-214

Other Volumes

  1. HCI in Games

About this book

This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. 
The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Editors and Affiliations

  • DePaul University, Chicago, USA

    Xiaowen Fang

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access