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Game Theory, the Internet of Things and 5G Networks

Utilizing Game Theoretic Models to Characterize Challenging Scenarios

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  • © 2020

Overview

  • Teaches how to model a specific communications scenario using game theoretic tools
  • Explores current trends in communication technology scenarios for 5G and the Internet of Things
  • Presents new technologies using game theory to analyze strategic situations

Part of the book series: EAI/Springer Innovations in Communication and Computing (EAISICC)

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Table of contents (5 chapters)

Keywords

About this book

This book shows how to model selected communication scenarios using game theory. The book helps researchers specifically dealing with scenarios motivated by the increasing use of the Internet of Things (IoT) and 5G Communications by using game theory to approach the study of such challenging scenarios. The author explains how game theory acts as a mathematical tool that models decision making in terms of strategies and mechanisms that can result in optimal payoffs for a number of interacting entities, offering often antagonistic behaviors. The book explores new technologies in terms of design, development and management from a theoretical perspective, using game theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book identifies and explores several significant applications/uses/situations that arise from the vast deployment of the IoT. The presentation of the technological scenarios is followed in each of the first four chaptersby a step-by-step theoretical model often followed by equilibrium proof, and numerical simulation results, that are explained in a tutorial-like manner. The four chapters tackle challenging IoT and 5G related issues, including: new security threats that IoT brings, e.g. botnets, ad hoc vehicular networks and the need for trust in vehicular communications, content repetition by offloading traffic onto mobile users, as well as issues due to new wearable devices that enable data collection to become more intrusive.

Reviews

“The clear, concise, and accessible writing style provides a helpful overview of the application of game theory in networking environments … . The scenarios included in this book highlight significant research on game theory applications in communications and networking. The range of topics will be of great interest to researchers, engineers, practitioners, and advanced students interested in 5G networks and IoT.” (Eugen Petac, Computing Reviews, September 24, 2020)

“The clear, concise, and accessible writing style provides a helpful overview of the application of game theory in networking environments, which is especially useful to researchers, engineers, and practitioners interested in the applications of game theory in IoT and 5G networks.” (Computing Reviews)

Authors and Affiliations

  • University of Central Lancashire, Larnaka, Cyprus

    Josephina Antoniou

About the author

Dr. Josephina Antoniou is an Assistant Professor in Computing at University of Central Lancashire (UCLan), Cyprus. She is also the Course Leader for the MSc Computing program at UCLan Cyprus, the chair of the ACM-W (Association of Computing Machinery Women) Cyprus, and the Cyprus Collegiate Programming Contest Director for ICPC. For the last year she is also a member of the Editorial Board for the International Journal of Wearable Device”. She is the book author of an introductory book, Game Theoretic Models for Communication Networks: Cooperative Resolution of Interactive Networking Scenarios, Josephina Antoniou and Andreas Pitsillides, CRC Press, 2013. She participates in FP7, Horizon 2020 and Erasmus Plus projects as a task leader and she is active in the area of Communications and Networking. Her work also explores the use of ethics in ICT and she has been appointed in 2018 as a Member of the Bioethics Committee for Assessment of Biomedical Research (national).


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