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Augmented Reality Games I

Understanding the Pokémon GO Phenomenon

  • The first volume of a pioneering two-part monograph written by a team of 70 researchers from 20 countries
  • Investigates the Pokémon GO phenomenon in theoretical, cultural, conceptual, and educational contexts
  • Considers the nature of the Pokémon GO success and the lessons learned from the rise of this ground-breaking augmented reality game

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Table of contents (15 chapters)

  1. Front Matter

    Pages i-xvi
  2. The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts

    1. Front Matter

      Pages 1-1
    2. The Concept of the Magic Circle and the Pokémon GO Phenomenon

      • Lasse Juel Larsen, Gunver Majgaard
      Pages 33-50
    3. Augmented Reality, Games and Art: Immersion and Flow

      • György Molnár, Zoltán Szűts
      Pages 61-67
  3. The Nature of the Pokémon GO Phenomenon and Lessons Learned

    1. Front Matter

      Pages 69-69
    2. Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO

      • Elina Koskinen, Dale Leorke, Kati Alha, Janne Paavilainen
      Pages 95-116
    3. Long-Term Engagement in Mobile Location-Based Augmented Reality Games

      • Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan
      Pages 129-147
    4. Health Implications of Augmented Reality Games on Children and Adolescents

      • David E. Jimenez, Jay Shah, Prithwijit Das, Ruth L. Milanaik
      Pages 149-176
  4. The Pokémon GO Phenomenon in Educational Context

    1. Front Matter

      Pages 189-189
    2. A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents

      • Alberto Ruiz-Ariza, Sebastián López-Serrano, Manuel J. De la Torre-Cruz, Emilio J. Martínez-López
      Pages 191-202
    3. Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions

      • Peter Mozelius, Jimmy Jaldemark, Sofia Eriksson Bergström, Marcus Sundgren
      Pages 217-235
  5. Back Matter

    Pages 253-254

About this book

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


Editors and Affiliations

  • Faculty of Informatics and Computer Science, The British University in Egypt, Cairo, Egypt

    Vladimir Geroimenko

Bibliographic Information

  • Book Title: Augmented Reality Games I

  • Book Subtitle: Understanding the Pokémon GO Phenomenon

  • Editors: Vladimir Geroimenko

  • DOI: https://doi.org/10.1007/978-3-030-15616-9

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2019

  • Hardcover ISBN: 978-3-030-15615-2Published: 22 May 2019

  • eBook ISBN: 978-3-030-15616-9Published: 10 May 2019

  • Edition Number: 1

  • Number of Pages: XVI, 254

  • Number of Illustrations: 11 b/w illustrations, 48 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Game Development, Computers and Education

Buy it now

Buying options

eBook USD 99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 129.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access