Overview
- Includes the Proceedings of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), held in Hamilton, Canada on October 11–12, 2018
- Covers all aspects of mobile learning as well as the emergence of mobile communication technologies, infrastructures, and services and their implications for education, business, governments, and society
- Provides a forum for education and knowledge transfer to encourage the study and implementation of mobile applications in teaching and learning
Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 909)
Included in the following conference series:
Conference proceedings info: IMCL 2018.
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Table of contents (37 papers)
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Interactive Collaborative Mobile Learning Environments
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Mobile Health Care and Training
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Game Based Learning
Other volumes
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Mobile Technologies and Applications for the Internet of Things
Keywords
About this book
This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018.
Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend.
Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples.
Thisbook contains papers in the fields of:- Interactive Collaborative Mobile Learning Environments
- Mobile Health Care Training
- Game-based Learning
- Design of Internet of Things (IoT) Devices and Applications
- Assessment and Quality in Mobile Learning.
Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.
Editors and Affiliations
Bibliographic Information
Book Title: Mobile Technologies and Applications for the Internet of Things
Book Subtitle: Proceedings of the 12th IMCL Conference
Editors: Michael E. Auer, Thrasyvoulos Tsiatsos
Series Title: Advances in Intelligent Systems and Computing
DOI: https://doi.org/10.1007/978-3-030-11434-3
Publisher: Springer Cham
eBook Packages: Intelligent Technologies and Robotics, Intelligent Technologies and Robotics (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Softcover ISBN: 978-3-030-11433-6Published: 18 April 2019
eBook ISBN: 978-3-030-11434-3Published: 17 April 2019
Series ISSN: 2194-5357
Series E-ISSN: 2194-5365
Edition Number: 1
Number of Pages: XVI, 406
Number of Illustrations: 20 b/w illustrations, 161 illustrations in colour
Topics: Computational Intelligence, Communications Engineering, Networks