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  • © 2019

Naming Game

Models, Simulations and Analysis

  • Presents an introduction to various versions of the naming game
  • Covers the minimal naming game where the agents have infinite or finite memory sizes, the naming game with group discussions, naming game with learning errors in communications, naming game on multi-community networks, naming game with multiple words or sentences, and the naming game with multiple languages
  • Provides fundamental insights and a comprehensive understanding of the naming game and its applications in future social and language studies

Part of the book series: Emergence, Complexity and Computation (ECC, volume 34)

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Table of contents (8 chapters)

  1. Front Matter

    Pages i-ix
  2. Introduction

    • Guanrong Chen, Yang Lou
    Pages 1-10
  3. Preliminaries

    • Guanrong Chen, Yang Lou
    Pages 11-22
  4. Finite-Memory Naming Game

    • Guanrong Chen, Yang Lou
    Pages 23-42
  5. Naming Game with Multi-Hearers or Group Discussions

    • Guanrong Chen, Yang Lou
    Pages 43-70
  6. Communications with Learning Errors

    • Guanrong Chen, Yang Lou
    Pages 71-93
  7. Naming Game on Multi-Community Networks

    • Guanrong Chen, Yang Lou
    Pages 95-113
  8. Multi-Word Naming Game

    • Guanrong Chen, Yang Lou
    Pages 115-134
  9. Multi-Language Naming Game

    • Guanrong Chen, Yang Lou
    Pages 135-154
  10. Back Matter

    Pages 155-158

About this book

This book provides a gradual introduction to the naming game, starting from the minimal naming game, where the agents have infinite memories (Chapter 2), before moving on to various new and advanced settings: the naming game with agents possessing finite-sized memories (Chapter 3); the naming game with group discussions (Chapter 4); the naming game with learning errors in communications (Chapter 5) ; the naming game on multi-community networks (Chapter 6) ; the naming game with multiple words or sentences (Chapter 7) ; and the naming game with multiple languages (Chapter 8). Presenting the authors’ own research findings and developments, the book provides a solid foundation for future advances. This self-study resource is intended for researchers, practitioners, graduate and undergraduate students in the fields of computer science, network science, linguistics, data engineering, statistical physics, social science and applied mathematics. 



  

Reviews

“Researchers who wish to reproduce the results presented in the book by their own computer codes might find this monograph very useful, as it is accompanied by several tables containing detailed information about the simulation settings and the numerical results, as well as a large number of plots about the outputs obtained by the authors in silico experiments.” (Gionni Marchetti, zbMATH 1512.91002, 2023)


“The audience for this book … interested in the naming game either as a starting point for their research or as a detailed guide to create independent simulations. For its intended audience, however, this monograph contains high quality information, clearly explained and well organized. Summing Up: Recommended. Graduate students, researchers, and professionals.” (L. Benedicenti, Choice, Vol. 56 (12), August, 2019)

Authors and Affiliations

  • Department of Electronic Engineering, City University of Hong Kong, Hong Kong, China

    Guanrong Chen

  • Centre for Chaos and Complex Networks, City University of Hong Kong, Hong Kong, China

    Yang Lou

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access