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Essential Computer Animation fast

How to Understand the Techniques and Potential of Computer Animation

  • Textbook
  • © 2000

Overview

  • Written by the same author as the successful "Essential Virtual Reality fast"
  • Contains 16 pages colour section and extensive monochrome illustrations
  • Provides the novice with a state-of-the-art introduction to computer animation

Part of the book series: Essential Series (ES)

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Table of contents (11 chapters)

Keywords

About this book

Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.
So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.

Authors and Affiliations

  • School of Media Arts and Communication, Poole, UK

    John Vince

Bibliographic Information

  • Book Title: Essential Computer Animation fast

  • Book Subtitle: How to Understand the Techniques and Potential of Computer Animation

  • Authors: John Vince

  • Series Title: Essential Series

  • DOI: https://doi.org/10.1007/978-1-4471-0489-6

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London 2000

  • Softcover ISBN: 978-1-85233-141-2Published: 08 March 2000

  • eBook ISBN: 978-1-4471-0489-6Published: 06 December 2012

  • Series ISSN: 1439-975X

  • Edition Number: 1

  • Number of Pages: XIV, 162

  • Number of Illustrations: 91 b/w illustrations, 15 illustrations in colour

  • Topics: Computer Graphics

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