Overview
- Written by the same author as the successful "Essential Virtual Reality fast"
- Contains 16 pages colour section and extensive monochrome illustrations
- Provides the novice with a state-of-the-art introduction to computer animation
Part of the book series: Essential Series (ES)
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Table of contents (11 chapters)
Keywords
About this book
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.
So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.
Authors and Affiliations
Bibliographic Information
Book Title: Essential Computer Animation fast
Book Subtitle: How to Understand the Techniques and Potential of Computer Animation
Authors: John Vince
Series Title: Essential Series
DOI: https://doi.org/10.1007/978-1-4471-0489-6
Publisher: Springer London
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London 2000
Softcover ISBN: 978-1-85233-141-2Published: 08 March 2000
eBook ISBN: 978-1-4471-0489-6Published: 06 December 2012
Series ISSN: 1439-975X
Edition Number: 1
Number of Pages: XIV, 162
Number of Illustrations: 91 b/w illustrations, 15 illustrations in colour
Topics: Computer Graphics