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Virtual Reality is about using computers to create images of 3D scenes that can be navigated and manipulated
Written in the fast, pacy style of the other Essential titles, this book gets the reader up and running using Virtual Reality fast
Includes 8 page colour section
Part of the book series: Essential Series (ES)
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Table of contents (8 chapters)
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Front Matter
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Back Matter
About this book
Authors and Affiliations
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The National Center for Computer Animation, Bournemouth University, Poole, Dorset, UK
John Vince
Bibliographic Information
Book Title: Essential Virtual Reality fast
Book Subtitle: How to Understand the Techniques and Potential of Virtual Reality
Authors: John Vince
Series Title: Essential Series
DOI: https://doi.org/10.1007/978-1-4471-1263-1
Publisher: Springer London
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag London Limited 1998
Softcover ISBN: 978-1-85233-012-5Published: 07 August 1998
eBook ISBN: 978-1-4471-1263-1Published: 06 December 2012
Series ISSN: 1439-975X
Edition Number: 1
Number of Pages: XIV, 186
Number of Illustrations: 92 b/w illustrations
Topics: Computer Graphics