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  • Book
  • © 2010

Art and Technology of Entertainment Computing and Communication

  • A unique book which brings together pioneers in computer entertainment to write a research oriented publication on interactive new media and computer entertainment
  • The book will contain a full open source toolkit, with fully developed applications, to develop mixes reality entertainment, the first time such advanced techniques have been openly available outside the labs to the public at large
  • Includes supplementary material: sn.pub/extras

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Softcover Book USD 109.99
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Hardcover Book USD 109.99
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Table of contents (11 chapters)

  1. Front Matter

    Pages I-XX
  2. Introduction

    • Adrian David Cheok
    Pages 1-18
  3. Poultry Internet

    • Adrian David Cheok
    Pages 111-136
  4. Age Invaders: Entertainment for Elderly and Young

    • Adrian David Cheok
    Pages 137-160
  5. Kawaii/Cute Interactive Media

    • Adrian David Cheok
    Pages 223-254
  6. Designing for Entertaining Everyday Experiences

    • Masa Inakage, Takahiro Arakawa, Kenji Iguchi, Yuichiro Katsumoto, Makoto Katsura, Takeshi Osawa et al.
    Pages 255-269
  7. Tabletop Games: Platforms, Experimental Games and Design Recommendations

    • Michael Haller, Clifton Forlines, Christina Koeffel, Jakob Leitner, Chia Shen
    Pages 271-297
  8. Back Matter

    Pages 299-299

About this book

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Authors and Affiliations

  • Mixed Reality Lab., National University of Singapore, Singapore, Singapore

    Adrian David Cheok

About the author

Adrian David Cheok is Director of the Mixed Reality Lab, National University of Singapore. He is Associate Professor in the Department of Electrical and Computer Engineering.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access