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  • © 2010

Tabletops - Horizontal Interactive Displays

  • This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays
  • This novel compilation will integrate and summarise findings from the most important international tabletop research teams
  • It will provide a state-of-the-art overview of this research domain and therefore allow for the discussion of emerging future directions in research and technology of interactive horizontal displays

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (18 chapters)

  1. Front Matter

    Pages i-xx
  2. Under Tabletops

    1. Front Matter

      Pages 25-25
    2. Introduction: A Short History of Tabletop Research, Technologies, and Products

      • Christian Müller-Tomfelde, Morten Fjeld
      Pages 1-24
    3. Building Interactive Multi-touch Surfaces

      • Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, Patrick Oliver, Florian Echtler et al.
      Pages 27-49
    4. High-Resolution Interactive Displays

      • Mark Ashdown, Philip Tuddenham, Peter Robinson
      Pages 71-100
    5. Optical Design of Tabletop Displays and Interactive Applications

      • Yasuaki Kakehi, Takeshi Naemura
      Pages 101-129
    6. Hand and Object Recognition on Liquid Crystal Displays

      • Hideki Koike, Toshiki Sato, Wataru Nishikawa, Kentaro Fukuchi
      Pages 131-146
  3. On and Above Tabletops

    1. Front Matter

      Pages 147-147
    2. Augmenting Interactive Tabletops with Translucent Tangible Controls

      • Malte Weiss, James D. Hollan, Jan Borchers
      Pages 149-170
    3. Active Tangible Interactions

      • Masahiko Inami, Maki Sugimoto, Bruce H. Thomas, Jan Richter
      Pages 171-187
    4. Interaction on the Tabletop: Bringing the Physical to the Digital

      • Otmar Hilliges, Andreas Butz, Shahram Izadi, Andrew D. Wilson
      Pages 189-221
    5. Supporting Atomic User Actions on the Table

      • Dzmitry Aliakseyeu, Sriram Subramanian, Jason Alexander
      Pages 223-247
    6. Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input

      • Hrvoje Benko, Daniel Wigdor
      Pages 249-275
    7. On, Above, and Beyond: Taking Tabletops to the Third Dimension

      • Tovi Grossman, Daniel Wigdor
      Pages 277-299
  4. Around and Beyond Tabletops

    1. Front Matter

      Pages 301-301
    2. Individual and Group Support in Tabletop Interaction Techniques

      • Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan Mandryk
      Pages 303-333
    3. File System Access for Tabletop Interaction

      • Anthony Collins, Judy Kay
      Pages 335-355
    4. Theory of Tabletop Territoriality

      • Stacey D. Scott, Sheelagh Carpendale
      Pages 357-385
    5. Digital Tables for Collaborative Information Exploration

      • Petra Isenberg, Uta Hinrichs, Mark Hancock, Sheelagh Carpendale
      Pages 387-405

About this book

The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Reviews

From the reviews:

“Müller-Tomfelde’s book explores the research world around tabletop displays. The book is structured in three parts … which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. … The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays.” (Gerald Friedland, ACM Computing Reviews, October, 2010)

Editors and Affiliations

  • Mosman, Australia

    Christian Müller-Tomfelde

About the editor

Christian Müller-Tomfelde is a researcher at the Network Technologies Laboratory of the CSIRO ICT Centre in Sydney. His expertise lies in the research area of Human Computer Interaction and Virtual and Hybrid Environments focussing on the support of co-located and remote collaboration support. His interests also include novel forms of interaction, multimodal interaction such as sound feedback. After finishing his studies in electrical engineering at the University of Hamburg-Harburg, he worked at the Center for Art and Media Technology (ZKM) in Karlsruhe. In 1997 he joined the GMD-IPSI's division AMBIENTE "Workspaces of the Future" in Darmstadt/Germany. He was involved in the i-LAND project and in the design of the roomware components of the first and second generations. In his dissertation he explored new forms of audio feedback for the collaborative interaction in hybrid, next generation work environments. As a post-doctoral fellow Christian was investigating aspects of Human Computer Interaction in virtual haptic environments. Now Christian is leading national research projects in distributed collaboration and for interactions on large high-resolution displays and in Multi-Display Environments within the CSIRO.

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access