Editors:
- Second edition includes new chapters on Breve, Netlogo and Artificial Chemistry
- Written by the developers of the software
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Table of contents (14 chapters)
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Front Matter
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Artificial Chemistries
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Artificial Life Arts
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Back Matter
About this book
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.
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Editors and Affiliations
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Institute of Computing Science, Poznan University of Technology, Poznan, Poland
Maciej Komosinski
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Faculty of Computing, Engineering and Mathematical Sciences, University of the West of England, Bristol, UK
Andrew Adamatzky
Bibliographic Information
Book Title: Artificial Life Models in Software
Editors: Maciej Komosinski, Andrew Adamatzky
DOI: https://doi.org/10.1007/978-1-84882-285-6
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2009
Hardcover ISBN: 978-1-84882-284-9Published: 14 July 2009
Softcover ISBN: 978-1-4471-5692-5Published: 28 November 2014
eBook ISBN: 978-1-84882-285-6Published: 13 June 2009
Edition Number: 2
Number of Pages: XXI, 441
Topics: Simulation and Modeling, Artificial Intelligence, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Appl. in Arts and Humanities, User Interfaces and Human Computer Interaction, Software Engineering