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OpenGL Graphics Through Applications

  • Textbook
  • © 2008

Overview

  • Concise text which includes worked examples from theory to code implementation
  • Includes supplementary material: sn.pub/extras

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Table of contents (9 chapters)

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About this book

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.

Authors and Affiliations

  • London Metropolitan University, UK

    Robert Whitrow

Bibliographic Information

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