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  • Book
  • © 2006

Mathematics for Computer Graphics

Authors:

  • A concise introductory text to most of the mathematics found in computer graphics
  • Easy to understand concepts
  • Mathematics for the non-mathematician
  • Includes supplementary material: sn.pub/extras
  • 18k Accesses

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xiv
  2. Mathematics

    Pages 1-4
  3. Numbers

    Pages 5-9
  4. Algebra

    Pages 11-16
  5. Trigonometry

    Pages 17-22
  6. Cartesian Coordinates

    Pages 23-29
  7. Vectors

    Pages 31-49
  8. Transformation

    Pages 51-105
  9. Interpolation

    Pages 107-121
  10. Curves and Patches

    Pages 123-146
  11. Analytic Geometry

    Pages 147-191
  12. Barycentric Coordinates

    Pages 193-221
  13. Worked Examples

    Pages 223-239
  14. Conclusion

    Pages 241-241
  15. Back Matter

    Pages 243-249

About this book

Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

The book you will read once, and refer to over and over again!

Reviews

From the reviews of the second edition:

“The aim of this book is to give a computer user mathematical tools and techniques to solve problems in computer graphics. It specifically targets non-mathematicians … giving a good overview of what mathematics can do for the computer graphics user, designer and programmer. … the book does fulfil its own promise – to present the reader with the mathematics’ basics useful for computer graphics, and to give the ability to refer to more challenging math topics with confidence.” (A. Ulovec, Monatshefte für Mathematik, Vol. 155 (2), October, 2008)

Authors and Affiliations

  • Media School, University of Bournemouth, Poole, UK

    John Vince

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access