Overview
- A unique handbook of the geometry associated with computer graphics
- Includes separate sections with formulae, examples and proofs, to provide everything the reader needs to understand the topic
- Includes supplementary material: sn.pub/extras
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Table of contents (5 chapters)
Keywords
About this book
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.
Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.
The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.
Authors and Affiliations
Bibliographic Information
Book Title: Geometry for Computer Graphics
Book Subtitle: Formulae, Examples and Proofs
Authors: John Vince
DOI: https://doi.org/10.1007/b138852
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2005
Hardcover ISBN: 978-1-85233-834-3Published: 05 January 2005
Softcover ISBN: 978-1-84996-933-8Published: 13 October 2010
eBook ISBN: 978-1-84628-116-7Published: 16 January 2006
Edition Number: 1
Number of Pages: XXII, 342
Topics: Computer Graphics, Math Applications in Computer Science, Geometry