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  • © 2005

Production Rendering

Design and Implementation

Editors:

  • A practical discussion of how computer graphics are rendered

  • Brings together all the skills needed to develop a rendering system, not usually found in one volume

  • Each chapter covers a separate element of rendering, and is written by an expert in that area

  • Provides a complete framework, showing how different topics fit together

  • Covers topics such as shading engines, and compilers (which are rarely discussed in a graphics context, and hence can be major obstacles to developers who are typically graphics specialists)

  • Includes supplementary material: sn.pub/extras

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xv
  2. A System Overview

    • Ian Stephenson
    Pages 1-29
  3. A Rendering Architecture

    • Rick LaMont
    Pages 31-62
  4. Geometry

    Pages 63-104
  5. Shading

    • Mark Elendt
    Pages 105-135
  6. Compiling

    • Matthew Bentham
    Pages 137-148
  7. Ray Tracing

    • Scott Iverson
    Pages 149-177
  8. Global Illumination

    • Jacopo Pantaleoni
    Pages 179-230
  9. Image Construction

    • Paul Gregory
    Pages 231-257
  10. Rendering Gems

    Pages 259-291
  11. Back Matter

    Pages 293-302

About this book

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.

Key Topics:

- A rendering framework for managing a micro polygon-oriented graphics pipeline

- Problems presented by different types of geometry showing how different surface types can be made ready for shading

- Shading and how it fits into a rendering pipeline

- How to write a good shader compiler

- Ray tracing in a production renderer

- Incorporating global illumination into a renderer

- Gathering surface samples into a final image

- Tips and tricks in rendering

Editors and Affiliations

  • National Centre for Computer Animation, Bournemouth, UK

    Ian Stephenson

Bibliographic Information

  • Book Title: Production Rendering

  • Book Subtitle: Design and Implementation

  • Editors: Ian Stephenson

  • DOI: https://doi.org/10.1007/b138603

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2005

  • Hardcover ISBN: 978-1-85233-821-3Published: 01 December 2004

  • Softcover ISBN: 978-1-84996-929-1Published: 13 October 2010

  • eBook ISBN: 978-1-84628-085-6Published: 27 November 2005

  • Edition Number: 1

  • Number of Pages: XIII, 302

  • Number of Illustrations: 83 b/w illustrations, 32 illustrations in colour

  • Topics: Computer Graphics, Programming Techniques, Simulation and Modeling

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 149.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access