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  • Book
  • © 2015

Novel 3D Media Technologies

  • Describes the latest innovations in 3D technologies and future Internet media

  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration

  • Discusses QoE for 3D

  • Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

  • Includes supplementary material: sn.pub/extras

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-ix
  2. Introduction

    • Ahmet Kondoz, Tasos Dagiuklas
    Pages 1-7
  3. Novel Approaches to Immersive Media: From Enlarged Field-of-View to Multi-sensorial Experiences

    • Iris Galloso, Claudio Feijóo, Asunción Santamaría
    Pages 9-24
  4. 3D Video Representation and Coding

    • Sérgio M. M. Faria, Carl J. Debono, Paulo Nunes, Nuno M. M. Rodrigues
    Pages 25-48
  5. Full Parallax 3D Video Content Compression

    • Antoine Dricot, Joel Jung, Marco Cagnazzo, Béatrice Pesquet, Frederic Dufaux
    Pages 49-70
  6. 3D Holoscopic Video Representation and Coding Technology

    • Caroline Conti, Luís Ducla Soares, Paulo Nunes
    Pages 71-96
  7. Visual Attention Modelling in a 3D Context

    • Haroon Qureshi, Nicolas Tizon
    Pages 97-117
  8. Dynamic Cloud Resource Migration for Efficient 3D Video Processing in Mobile Computing Environments

    • Constandinos X. Mavromoustakis, Paraskevi Mousicou, Katerina Papanikolaou, George Mastorakis, Athina Bourdena, Evangelos Pallis
    Pages 119-134
  9. Cooperative Strategies for End-to-End Energy Saving and QoS Control

    • Evariste Logota, Firooz B. Saghezchi, Hugo Marques, Jonathan Rodriguez
    Pages 135-161
  10. Real-Time 3D QoE Evaluation of Novel 3D Media

    • Chaminda T. E. R. Hewage, Maria G. Martini, Harsha D. Appuhami, Christos Politis
    Pages 163-184
  11. Visual Discomfort in 3DTV: Definitions, Causes, Measurement, and Modeling

    • Jing Li, Marcus Barkowsky, Patrick Le Callet
    Pages 185-209
  12. Utilizing Social Interaction Information for Efficient 3D Immersive Overlay Communications

    • Theodore Zahariadis, Ioannis Koufoudakis, Helen C. Lelligou, Lambros Sarakis, Panagiotis Karkazis
    Pages 225-240
  13. Back Matter

    Pages 241-249

About this book

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.

This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

  • Describes the latest innovations in 3D technologies and Future Internet Media
  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration
  • Discusses QoE for 3D
  • Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Editors and Affiliations

  • Institute for Digital Technologies, Loughborough University in London, Queen Elizabeth Olympic Park, London, United Kingdom

    Ahmet Kondoz

  • School of Science and Technology, Hellenic Open University, Patras, Greece

    Tasos Dagiuklas

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access