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Context in Computing

A Cross-Disciplinary Approach for Modeling the Real World

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  • © 2014

Overview

  • Provides over 30 contributions from leading researchers to create the defining work on the subject of context in computing
  • Focuses on a user-centric approach for modeling with context
  • Covers a range of disciplines including computer science (artificial intelligence, machine learning, decision support, modeling and simulation, validation and verification of software), mathematical logic, engineering, medicine/health care, cognitive science, linguistics, education and training

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Table of contents (34 chapters)

  1. Context in Software and Systems

  2. Context in the Computing Environment

  3. Context in the Individual Human Dimension

Keywords

About this book

This volume explores how context has been and can be used in computing to model human behaviors, actions and communications as well as to manage data and knowledge. It addresses context management and exploitation of context for sharing experience across domains.

The book serves as a user-centric guide for readers wishing to develop context-based applications, as well as an intellectual reference on the concept of context. It provides a broad yet deep treatment of context in computing and related areas that depend heavily on computing. The coverage is broad because of its cross-disciplinary nature but treats topics at a sufficient depth to permit a reader to implement context in his/her computational endeavors.

The volume addresses how context can be integrated in software and systems and how it can be used in a computing environment. Furthermore, the use of context to represent the human dimension, individually as well as collectively is explained. Contributions also include descriptions of how context has been represented in formal as well as non-formal, structured approaches. The last section describes several human behavior representation paradigms based on the concept of context as its central representational element.

The depth and breadth of this content is certain to provide useful as well as intellectually enriching information to readers of diverse backgrounds who have an interest in or are intrigued by using context to assist in their representation of the real world.

Editors and Affiliations

  • University Pierre and Marie Curie (UPMC), Paris, France

    Patrick Brézillon

  • University of Central Florida, Orlando, USA

    Avelino J. Gonzalez

Bibliographic Information

  • Book Title: Context in Computing

  • Book Subtitle: A Cross-Disciplinary Approach for Modeling the Real World

  • Editors: Patrick Brézillon, Avelino J. Gonzalez

  • DOI: https://doi.org/10.1007/978-1-4939-1887-4

  • Publisher: Springer New York, NY

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Science+Business Media New York 2014

  • Hardcover ISBN: 978-1-4939-1886-7

  • Softcover ISBN: 978-1-4939-5576-3

  • eBook ISBN: 978-1-4939-1887-4

  • Edition Number: 1

  • Number of Pages: XVIII, 573

  • Number of Illustrations: 147 b/w illustrations

  • Topics: Artificial Intelligence, User Interfaces and Human Computer Interaction, Simulation and Modeling

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