Skip to main content
  • Book
  • © 2001

Visual Event Detection

Part of the book series: The International Series in Video Computing (VICO, volume 2)

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (5 chapters)

  1. Front Matter

    Pages i-xiii
  2. Introduction

    • Niels Haering, Niels Da Vitoria Lobo
    Pages 1-17
  3. A Framework for the Design of Visual Event Detectors

    • Niels Haering, Niels Da Vitoria Lobo
    Pages 19-63
  4. Features and Classification Methods

    • Niels Haering, Niels Da Vitoria Lobo
    Pages 65-77
  5. Results

    • Niels Haering, Niels Da Vitoria Lobo
    Pages 79-110
  6. Summary and Discussion of Alternatives

    • Niels Haering, Niels Da Vitoria Lobo
    Pages 111-128
  7. Back Matter

    Pages 129-146

About this book

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener­ ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen­ erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de­ rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Authors and Affiliations

  • DiamondBack Vision, Inc, Reston, USA

    Niels Haering

  • School of Electrical Engineering and Computer Science, University of Central Florida, Orlando, USA

    Niels Vitoria Lobo

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access