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  • © 2001

Modeling from Reality

Part of the book series: The Springer International Series in Engineering and Computer Science (SECS, volume 640)

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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xxix
  2. Geometric Modeling

    1. Front Matter

      Pages 1-1
    2. Building 3-D Models from Unregistered Range Images

      • Kazunori Higuchi, Martial Hebert, Katsushi Ikeuchi
      Pages 41-75
    3. Consensus Surfaces for Modeling 3D Objects from Multiple Range Images

      • Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
      Pages 77-92
  3. Photometric Modeling

    1. Front Matter

      Pages 93-93
    2. Object Shape and Reflectance Modeling from Observation

      • Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
      Pages 95-116
    3. Eigen-Texture Method: Appearance Compression Based on 3D Model

      • Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
      Pages 117-133
  4. Environmental Modeling

    1. Front Matter

      Pages 135-135
    2. Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene

      • Imari Sato, Yoichi Sato, Katsushi Ikeuchi
      Pages 137-160
    3. Illumination Distribution from Shadows

      • Imari Sato, Yoichi Sato, Katsushi Ikeuchi
      Pages 161-177
  5. Epilogue: MFR to Digitized Great Buddha

    1. Front Matter

      Pages 179-179
    2. The great Buddha Project: Modeling Cultural Heritage Through Observation

      • Daisuke Miyazaki, Takeshi Oishi, Taku Nishikawa, Ryusuke Sagawa, Ko Nishino, Takashi Tomomatsu et al.
      Pages 181-193
  6. Back Matter

    Pages 195-199

About this book

This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un­ dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.

Editors and Affiliations

  • The University of Tokyo, Japan

    Katsushi Ikeuchi, Yoichi Sato

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access