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  • © 2014

3D Future Internet Media

  • Describes the latest innovations in 3D technologies and Future Internet media
  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration
  • Discusses QoE for 3D

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-viii
  2. Introduction

    • Ahmet Kondoz, Tasos Dagiuklas
    Pages 1-5
  3. 3D Media Coding and Presentation

    1. Front Matter

      Pages 7-7
    2. 3D Media Representation and Coding

      • Pedro Assunção, Luís Pinto, Sérgio Faria
      Pages 9-38
    3. Multi-view Acquisition and Advanced Depth Map Processing Techniques

      • Nicolas Tizon, Gabriel Dosso, Erhan Ekmekcioglu
      Pages 55-78
  4. Networking Aspects for 3D Media

    1. Front Matter

      Pages 85-85
    2. Transport Protocols for 3D Video

      • Athanasios Kordelas, Ilias Politis, Erhan Ekmekcioglu
      Pages 87-103
    3. Media-Aware Networks in Future Internet Media

      • Georgios Gardikis, Evangelos Pallis, Michael Grafl
      Pages 105-112
    4. P2P Video Streaming Technologies

      • Konstantinos Birkos
      Pages 113-140
    5. IP-Based Mobility Scheme Supporting 3D Video Streaming Services

      • Asimakis Lykourgiotis, Riccardo Bassoli, Hugo Marques, Jonathan Rodriguez
      Pages 141-172
  5. QoE and QoS Advances for 3D Media

    1. Front Matter

      Pages 173-173
    2. Dynamic QoS Support for P2P Communications

      • Evariste Logota, Hugo Marques, Jonathan Rodriguez, Fernando Pascual Blanco, Manuel Nuñez Sanz, Ignacio Digón Escudero
      Pages 175-200
    3. Error Concealment Techniques in Multi-view Video Applications

      • Carl James Debono, Brian Walter Micallef
      Pages 223-253
  6. 3D Applications

    1. Front Matter

      Pages 255-255
    2. 3D Robotic Surgery and Training at a Distance

      • Maria G. Martini, Chaminda T. E. R. Hewage, Moustafa M. Nasralla
      Pages 257-274
    3. Future of 3DTV Broadcasting: The MUSCADE Perspective

      • Hemantha Kodikara Arachchi
      Pages 275-297
  7. Back Matter

    Pages 299-302

About this book

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu).

The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users.  

ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.

The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media deliveryacross heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

Reviews

From the book reviews:

“This book collects recent progress in various areas of the future 3D media internet. … Throughout the book, the authors provide easily understandable descriptions and explanations of the technical concepts and methods. … The potential beneficiaries are researchers or professionals and students who work in image coding, networking, and media.” (Huiyu Zhou, Computing Reviews, June, 2014)

Editors and Affiliations

  • Centre for Vision Speech and Signal Processing (CVSSP), University of Surrey Faculty Engineering & Physical Sciences, Guildford, United Kingdom

    Ahmet Kondoz

  • Dept. of Computer Science, Hellenic Open University, Patras, Greece

    Tasos Dagiuklas

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access