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  • Book
  • © 2013

Digital Creativity

Individuals, Groups, and Organizations

Editors:

  • The first book to systematically examine the important phenomenon of digital technology’s impact on creativity
  • Editor and his contributors represent the most prominent names in the field
  • Considers the personal, team, and organization-level to find the common elements and so form a unified theory
  • Includes supplementary material: sn.pub/extras

Part of the book series: Integrated Series in Information Systems (ISIS, volume 32)

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Hardcover Book USD 109.99
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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xiv
  2. Creativity and Job Stress in the Korean ICT Industry: TMX and CHS as Antecedents

    • Dae Sung Lee, Kun Chang Lee, Nam Yong Jo
    Pages 1-13
  3. Towards the “Digital Creativity of Action”

    • Teresa Swirski
    Pages 139-149
  4. Back Matter

    Pages 151-153

About this book

As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity.  Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.

This book offers a new kind of creativity model encompassing all three levels of creativity.  It combines each level into a unified creativity framework in which organizations regardless
of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender,
races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and
knowledge networks among members.

This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity.  It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.

Editors and Affiliations

  • , Department of Interaction Science, Sungkyunkwan University, Seoul, Korea, Republic of (South Korea)

    Kun Chang Lee

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access