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Learning Computer Graphics

From 3D Models to Animated Movies on Your PC

  • Textbook
  • © 1998

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Table of contents (6 chapters)

Keywords

About this book

• Modeling - creating objects in three-dimensional space. • Animation - assigning a time-varying geometry and behavior to the modeled object. • Rendering - creating a photorealistic image of the modeled object. • Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.

Authors and Affiliations

  • Oakland, USA

    Shalini Govil-Pai, Rajesh Pai

Bibliographic Information

  • Book Title: Learning Computer Graphics

  • Book Subtitle: From 3D Models to Animated Movies on Your PC

  • Authors: Shalini Govil-Pai, Rajesh Pai

  • DOI: https://doi.org/10.1007/978-1-4613-8503-5

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Science+Business Media New York 1998

  • Softcover ISBN: 978-0-387-94898-0Published: 14 December 1998

  • eBook ISBN: 978-1-4613-8503-5Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XI, 152

  • Number of Illustrations: 43 b/w illustrations, 16 illustrations in colour

  • Topics: Computer Applications, Signal, Image and Speech Processing, Computer Graphics, Image Processing and Computer Vision

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