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  • © 1996

Exploratory Vision

The Active Eye

Part of the book series: Springer Series in Perception Engineering (SSPERCEPTION)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xviii
  2. Active Human Vision

    1. Front Matter

      Pages 1-1
  3. Solving Visual Problems

    1. Front Matter

      Pages 79-79
    2. Robust Computational Vision

      • Brian G. Schunck
      Pages 81-99
    3. Eye Movements and the Complexity of Visual Processing

      • Misha Pavel, Helen A. Cunningham
      Pages 101-120
    4. Calibration of a Visual System with Receptor Drop-out

      • Albert J. Ahumada Jr., Kathleen Turano
      Pages 157-168
    5. Peripheral Visual Field, Fixation and Direction of Heading

      • Inigo Thomas, Eero Simoncelli, Ruzena Bajcsy
      Pages 169-189
    6. Local Qualitative Shape from Active Shading

      • Michael S. Langer, Steven W. Zucker
      Pages 191-202
  4. Robots that Explore

    1. Front Matter

      Pages 203-203
    2. The Synthesis of Vision and Action

      • Cornelia Fermüller, Yiannis Aloimonos
      Pages 205-240
    3. A Framework for Information Assimilation

      • Arun Katkere, Ramesh Jain
      Pages 241-256
    4. Task-Oriented Vision

      • Katsushi Ikeuchi, Martial Hebert
      Pages 257-277
  5. Human and Machine: Telepresence and Virtual Reality

    1. Front Matter

      Pages 279-279
    2. Active Vision and Virtual Reality

      • Brian C. Madden, Hany Farid
      Pages 281-318
    3. A Novel Environment for Situated Vision and Behavior

      • Trevor Darrell, Pattie Maes, Bruce Blumberg, Alex P. Pentland
      Pages 319-331
  6. Back Matter

    Pages 333-344

About this book

Advances in sensing, signal processing, and computer technology during the past half century have stimulated numerous attempts to design general-purpose ma­ chines that see. These attempts have met with at best modest success and more typically outright failure. The difficulties encountered in building working com­ puter vision systems based on state-of-the-art techniques came as a surprise. Perhaps the most frustrating aspect of the problem is that machine vision sys­ tems cannot deal with numerous visual tasks that humans perform rapidly and effortlessly. In reaction to this perceived discrepancy in performance, various researchers (notably Marr, 1982) suggested that the design of machine-vision systems should be based on principles drawn from the study of biological systems. This "neuro­ morphic" or "anthropomorphic" approach has proven fruitful: the use of pyramid (multiresolution) image representation methods in image compression is one ex­ ample of a successful application based on principles primarily derived from the study of biological vision systems. It is still the case, however, that the perfor­ of computer vision systems falls far short of that of the natural systems mance they are intended to mimic, suggesting that it is time to look even more closely at the remaining differences between artificial and biological vision systems.

Editors and Affiliations

  • Department of Psychology and Center for Neural Science, New York University, New York, USA

    Michael S. Landy, Laurence T. Maloney

  • Department of Electrical Engineering and Applied Physics, Oregon Graduate Institute, Portland, USA

    Misha Pavel

  • Department of Computer Science and Engineering, Oregon Graduate Institute, Portland, USA

    Misha Pavel

Bibliographic Information

  • Book Title: Exploratory Vision

  • Book Subtitle: The Active Eye

  • Editors: Michael S. Landy, Laurence T. Maloney, Misha Pavel

  • Series Title: Springer Series in Perception Engineering

  • DOI: https://doi.org/10.1007/978-1-4612-3984-0

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag New York, Inc. 1996

  • Hardcover ISBN: 978-0-387-94563-7Published: 09 November 1995

  • Softcover ISBN: 978-1-4612-8460-4Published: 19 September 2011

  • eBook ISBN: 978-1-4612-3984-0Published: 06 December 2012

  • Series ISSN: 1431-858X

  • Edition Number: 1

  • Number of Pages: XVIII, 344

  • Topics: Image Processing and Computer Vision, Computer Graphics, Life Sciences, general

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access