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  • © 1990

Visual Languages and Applications

Part of the book series: Languages and Information Systems (LISS)

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Table of contents (18 chapters)

  1. Front Matter

    Pages i-xi
  2. Introduction

    1. Introduction

      • Tadao Ichikawa, Erland Jungert, Robert R. Korfhage
      Pages 1-1
  3. Theory

    1. Front Matter

      Pages 3-3
    2. Diagram Understanding

      • Fanya S. Montalvo
      Pages 5-27
  4. Design Systems

    1. Front Matter

      Pages 29-29
    2. The Interface Construction Set

      • David N. Smith
      Pages 31-51
  5. Visual Programming

    1. Front Matter

      Pages 97-97
    2. Visual Man-Machine Interface for Program Design and Production

      • Kazuo Matsumura, Shuichi Tayama
      Pages 99-119
    3. hi-visual Iconic Programming Environment

      • M. Hirakawa, M. Tanaka, T. Ichikawa
      Pages 121-145
    4. alex—An Alexical Programming Language

      • Dexter Kozen, Tim Teitelbaum, Wilfred Chen, John Field, William Pugh, Brad Vander Zanden
      Pages 147-158
  6. Algorithm Animation

    1. Front Matter

      Pages 159-159
    2. Visual Programming of Program Visualizations

      • Robert Duisberg
      Pages 161-173
    3. Principles of Aladdin and Other Algorithm Animation Systems

      • Esa Helttula, Aulikki Hyrskykari, Kari-Jouko Räihä
      Pages 175-187
  7. Simulation Animation

    1. Front Matter

      Pages 189-189
    2. Simulacrum: A System Behavior Example Editor

      • Dave Bridgeland
      Pages 191-202
    3. Action Graphics

      • Charles E. Hughes, J. Michael Moshell
      Pages 203-235
    4. Animation Using Behavior Functions

      • Timothy C. Lethbridge, Colin Ware
      Pages 237-252
  8. Applications

    1. Front Matter

      Pages 253-253

About this book

The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.

Editors and Affiliations

  • Faculty of Engineering, Hiroshima University, Higashi-Hiroshima, Japan

    Tadao Ichikawa

  • Swedish Defence Research Establishment, Linköping, Sweden

    Erland Jungert

  • Department of Information Science, University of Pittsburgh, Pittsburgh, USA

    Robert R. Korfhage

Bibliographic Information

  • Book Title: Visual Languages and Applications

  • Editors: Tadao Ichikawa, Erland Jungert, Robert R. Korfhage

  • Series Title: Languages and Information Systems

  • DOI: https://doi.org/10.1007/978-1-4613-0569-9

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Plenum Press, New York 1990

  • Hardcover ISBN: 978-0-306-43427-3Due: 31 October 1990

  • Softcover ISBN: 978-1-4612-7871-9Published: 26 September 2011

  • eBook ISBN: 978-1-4613-0569-9Published: 11 November 2013

  • Edition Number: 1

  • Number of Pages: XII, 362

  • Number of Illustrations: 98 b/w illustrations

  • Topics: Software Engineering/Programming and Operating Systems

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access