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  • Conference proceedings
  • © 2002

Advances in Modelling, Animation and Rendering

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Table of contents (34 papers)

  1. Front Matter

    Pages I-IX
  2. Invited Papers

    1. Front Matter

      Pages 1-1
    2. Problems and solutions for the Accurate 3d Functional Modelling of the Hip and Shoulder

      • Nadia Magnenat-Thalmann, MyungJin Kang, Taro Goto
      Pages 3-23
    3. Simulating a Human Society: The Challenges

      • Daniel Thalmann
      Pages 25-38
    4. Visual Data Navigators“Collaboratories”

      • M. Jern, S. Palmberg, M. Ranlöf
      Pages 65-77
    5. What is Your Relationship with Your Information Space?

      • John Vince, Rae Earnshaw
      Pages 79-91
    6. State of Art in Digital Media

      • Jon Peddie
      Pages 93-102
  3. Modelling

    1. Front Matter

      Pages 103-103
    2. A body and Garment Creation Method for an Internet Based Virtual Fitting Room.

      • Dimitris Protopsaltou, Christiane Luible, Marlene Arevalo, Nadia Magnenat-Thalmann
      Pages 105-122
    3. Procedural Simulation of Interwoven Structures

      • Drago Frédéric, Chiba Norishige
      Pages 123-138
    4. An Approach to Blend Surfaces

      • Vladimir Savchenko, Nikita Kojekine
      Pages 139-150
    5. Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes

      • Koen Beets, Johan Claes, Frank Van Reeth
      Pages 151-166
    6. Mesh smoothing with shape or Feature preservation

      • Hao Zhang, Eugene Fiume
      Pages 167-181
    7. Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers

      • Luping Zhou, Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang
      Pages 183-199
    8. Progressive Gap Closing for MeshRepairing

      • Pavel Borodin, Marcin Novotni, Reinhard Klein
      Pages 201-213
    9. An Isosurface Continuity Algorithm for Super Adaptive Resolution Data *

      • Robert S Laramee, R. Daniel Bergeron
      Pages 215-237
    10. Acceleration of Elastic Model’s Motion Computation Based on Elastic Element Reduction

      • S. Miyazaki, J. Hasegawa, T. Yasuda, S. Yokoi
      Pages 239-246
    11. Explosive Impact on Real-time

      • Tao Ruan Wan, Wen Tang
      Pages 247-265
    12. Image-Based Modeling Using Viewpoint Entropy

      • Pere-Pau Vázquez, Miquel Feixast, Mateu Sbert, Wolfgang Heidrich
      Pages 267-279

About this book

"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world."
This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:
- Real-time computer animation
- Image based rendering
- Non photo-realistic rendering
- Virtual reality
- Avatars
- Geometric and solid modelling
- Computational geometry
- Physically based modelling
- Graphics hardware architecture
- Data visualisation
- Data compression
The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Editors and Affiliations

  • School of Media, Arts and Communication, Bournemouth University, Poole, UK

    John Vince

  • Department of Electronic Imaging and Media Communications, University of Bradford, Bradford, UK

    Rae Earnshaw

Bibliographic Information

Buy it now

Buying options

eBook USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access