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  • © 2001

Digital Content Creation

  • State-of-the-art, comprehensive and relevant

  • Content creation is a key theme in Digital Media at the moment, and this book contains the latest research papers from key international authors in the area

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Table of contents (23 chapters)

  1. Front Matter

    Pages i-xix
  2. Access and Retrieval of Digital Content

    • Jim Thomas, Alan Turner
    Pages 1-8
  3. Screen Play: Film and the Future of Interactive Entertainment

    • Andy Clarke, Grethe Mitchell
    Pages 9-19
  4. Buffy, an SL Development Environment

    • Ian Stephenson
    Pages 108-116
  5. Generating Interactive Television Programs in the PANIVE architecture

    • Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth
    Pages 117-126
  6. Interactive Control of Robots on the Internet

    • M.D.J. McNeill, A. Hutton
    Pages 127-139
  7. The Creation of an Interactive Virtual Theatre: The Mad Hatter’s Tea Party

    • I.J. Palmer, N. Chilton, P. Ingham, A. Robinson, C.M. Reeve
    Pages 184-201
  8. Enhanced Avatar Control Using Neural Networks

    • H. Amin, C. M. Reeve, R. Earnshaw
    Pages 272-280

About this book

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ­ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro­ duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

Editors and Affiliations

  • Department of Electronic Imaging and Media Communications, University of Bradford, Bradford

    Rae Earnshaw

  • School of Media, Arts and Communication, Bournemouth University, Poole

    John Vince

Bibliographic Information

  • Book Title: Digital Content Creation

  • Editors: Rae Earnshaw, John Vince

  • DOI: https://doi.org/10.1007/978-1-4471-0293-9

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London 2001

  • Hardcover ISBN: 978-1-85233-379-9Published: 09 May 2001

  • Softcover ISBN: 978-1-4471-1079-8Published: 30 August 2012

  • eBook ISBN: 978-1-4471-0293-9Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: XIX, 354

  • Number of Illustrations: 167 b/w illustrations

  • Topics: Computer Graphics, Image Processing and Computer Vision, Multimedia Information Systems

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access