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  • Conference proceedings
  • © 2002

People and Computers XVI - Memorable Yet Invisible

Proceedings of HCI 2002

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Table of contents (24 papers)

  1. Front Matter

    Pages i-xiii
  2. Keynotes

    1. Front Matter

      Pages 1-1
  3. Anthropomorphism

    1. Front Matter

      Pages 15-15
    2. User Perception of Anthropomorphic Characters with Varying Levels of Interaction

      • Guillermo Power, Gary Wills, Wendy Hall
      Pages 37-51
  4. CSCW

    1. Front Matter

      Pages 53-53
    2. A Tool for Performing and Analysing Experiments on Graphical Communication

      • Patrick G. T. Healey, Nik Swoboda, James King
      Pages 55-68
    3. An Affordance-based Framework for CVE Evaluation

      • Phil Turner, Susan Turner
      Pages 89-103
    4. Extending Low-cost Remote Evaluation with Synchronous Communication

      • Lynne Dunckley, Lucia Rapanotti, Jon G. Hall
      Pages 105-120
    5. Impedance Matching: When You Need to Know What

      • Devina Ramduny, Alan Dix
      Pages 121-137
    6. Multiple Viewpoints on Computer Supported Team Work: A Case Study on Ambulance Dispatch

      • Ann Blandford, B. L. William Wong, Iain Connell, Thomas Green
      Pages 139-156
  5. Design Process

    1. Front Matter

      Pages 157-157
    2. Pattern Languages in Participatory Design

      • Janet Finlay, Elizabeth Allgar, Andy Dearden, Barbara McManus
      Pages 159-174
    3. Provoking Innovation: Acting-out in Contextual Scenarios

      • Steve Howard, Jennie Carroll, John Murphy, Jane Peck, Frank Vetere
      Pages 175-191
  6. Haptic Interfaces

    1. Front Matter

      Pages 193-193
    2. Guidelines for the Design of Haptic Widgets

      • Ian Oakley, Alison Adams, Stephen Brewster, Philip Gray
      Pages 195-211
    3. Multi-session VR Medical Training: The HOPS Simulator

      • Andrew Crossan, Stephen Brewster, Stuart Reid, Dominic Mellor
      Pages 213-225
  7. Memorable Systems

    1. Front Matter

      Pages 227-227

About this book

For the last 20 years the dominant form of user interface has been the Graphical User Interface (GUl) with direct manipulation. As software gets more complicated and more and more inexperienced users come into contact with computers, enticed by the World Wide Web and smaller mobile devices, new interface metaphors are required. The increasing complexity of software has introduced more options to the user. This seemingly increased control actually decreases control as the number of options and features available to them overwhelms the users and 'information overload' can occur (Lachman, 1997). Conversational anthropomorphic interfaces provide a possible alternative to the direct manipulation metaphor. The aim of this paper is to investigate users reactions and assumptions when interacting with anthropomorphic agents. Here we consider how the level of anthropomorphism exhibited by the character and the level of interaction affects these assumptions. We compared characters of different levels of anthropomorphic abstraction, from a very abstract character to a realistic yet not human character. As more software is released for general use with anthropomorphic interfaces there seems to be no consensus of what the characters should look like and what look is more suited for different applications. Some software and research opts for realistic looking characters (for example, Haptek Inc., see http://www.haptek.com). others opt for cartoon characters (Microsoft, 1999) others opt for floating heads (Dohi & Ishizuka, 1997; Takama & Ishizuka, 1998; Koda, 1996; Koda & Maes, 1996a; Koda & Maes, 1996b).

Editors and Affiliations

  • South Bank University, London, UK

    Xristine Faulkner

  • Leeds Metropolitan University, Leeds, UK

    Janet Finlay

  • The French National Institute for Research in Computer Science Control, INRIA, France

    Françoise Détienne

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access