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  • © 2013

Human Walking in Virtual Environments

Perception, Technology, and Applications

  • Presents an in-depth overview of human self-motion perception
  • Demonstrates the engineering characterizations of different approaches to the design of virtual walking experiences
  • Discusses the applications involving human locomotion

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-x
  2. Perception

    1. Front Matter

      Pages 1-1
  3. Technologies

    1. Front Matter

      Pages 145-145
    2. Displays and Interaction for Virtual Travel

      • Anthony Steed, Doug A. Bowman
      Pages 147-175
    3. Locomotion Interfaces

      • Hiroo Iwata
      Pages 199-219
    4. Implementing Walking in Virtual Environments

      • Gerd Bruder, Frank Steinicke
      Pages 221-240
    5. Stepping-Driven Locomotion Interfaces

      • Mary C. Whitton, Tabitha C. Peck
      Pages 241-262
    6. Multimodal Rendering of Walking Over Virtual Grounds

      • Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin, Jeremy Cooperstock et al.
      Pages 263-295
  4. Part III

    1. Front Matter

      Pages 297-297
    2. Displacements in Virtual Reality for Sports Performance Analysis

      • Richard Kulpa, Benoit Bideau, Sébastien Brault
      Pages 299-318
    3. Redirected Walking in Mixed Reality Training Applications

      • Evan A. Suma, David M. Krum, Mark Bolas
      Pages 319-331
    4. VR-Based Assessment and Rehabilitation of Functional Mobility

      • Adam W. Kiefer, Christopher K. Rhea, William H. Warren
      Pages 333-350
    5. Full Body Locomotion with Video Game Motion Controllers

      • Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr.
      Pages 351-376

About this book

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Editors and Affiliations

  • University of Würzburg, Würzburg, Germany

    Frank Steinicke

  • Drexel University, Philadelphia, USA

    Yon Visell

  • University of Toronto,  Toronto Rehabilitation Institute, Univ, Toronto, Canada

    Jennifer Campos

  • Computer Science and Control (INRIA), National Institute for Research in, Rennes Cedex, France

    Anatole Lécuyer

About the editors

Frank Steinicke is a professor of computer science in media at the Department of Computer Science and the Department of Human-Computer-Media at the University of Würzburg. He received his Ph.D. in computer science from the University of Munster.

Yon Visell is assistant professor at Drexel University in Philadelphia, in the Department of Electrical and Computer Engineering. His research concerns engineering and scientific aspects of haptic and multisensory interaction in virtual and augmented reality environments.

Dr. Campos is a Scientist at Toronto Rehab where her research focus is on multisensory integration, perception-action coupling and visuomotor control.

Anatole Lécuyer is a senior researcher at Inria in Rennes, France. His research concerns Virtual Reality, 3D User Interfaces, Haptic Feedback and Brain-Computer Interfaces.

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access