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  • © 2001

Dynamic Simulations of Multibody Systems

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Table of contents (5 chapters)

  1. Front Matter

    Pages i-xv
  2. Computational Dynamics

    • Murilo G. Coutinho
    Pages 1-16
  3. Hierarchical Representation of 3D Polyhedra

    • Murilo G. Coutinho
    Pages 17-59
  4. Particle Systems

    • Murilo G. Coutinho
    Pages 61-153
  5. Rigid-Body Systems

    • Murilo G. Coutinho
    Pages 155-244
  6. Articulated Rigid-Body Systems

    • Murilo G. Coutinho
    Pages 245-263
  7. Back Matter

    Pages 265-379

About this book

Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev­ ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang­ ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic­ ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx­ imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic­ simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies.

Reviews

From the reviews:

"This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. … The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)

Authors and Affiliations

  • Los Angeles, USA

    Murilo G. Coutinho

Bibliographic Information

  • Book Title: Dynamic Simulations of Multibody Systems

  • Authors: Murilo G. Coutinho

  • DOI: https://doi.org/10.1007/978-1-4757-3476-8

  • Publisher: Springer New York, NY

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag New York 2001

  • Softcover ISBN: 978-1-4419-2902-0Published: 09 October 2011

  • eBook ISBN: 978-1-4757-3476-8Published: 09 March 2013

  • Edition Number: 1

  • Number of Pages: XV, 379

  • Topics: Simulation and Modeling

Buy it now

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 159.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access