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  • © 2011

The Virtual Future

  • The first exploration of the human future through virtual worlds
  • Experience in-depth nine intense and varied online science fiction games
  • Understand the tension between grand human hopes for space exploration and our modest accomplishments

Part of the book series: Springer Series in Immersive Environments (SSIE)

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-ix
  2. The City and the Stars

    • William Sims Bainbridge
    Pages 1-13
  3. The Matrix Online

    • William Sims Bainbridge
    Pages 15-33
  4. Tabula Rasa

    • William Sims Bainbridge
    Pages 35-53
  5. Anarchy Online

    • William Sims Bainbridge
    Pages 55-72
  6. Entropia Universe

    • William Sims Bainbridge
    Pages 73-91
  7. Star Trek Online

    • William Sims Bainbridge
    Pages 93-111
  8. EVE Online

    • William Sims Bainbridge
    Pages 113-129
  9. Star Wars Galaxies

    • William Sims Bainbridge
    Pages 131-148
  10. World of Warcraft: Burning Crusade

    • William Sims Bainbridge
    Pages 149-166
  11. The Chronicles of Riddick

    • William Sims Bainbridge
    Pages 167-182
  12. The Skylark and the Shuttle

    • William Sims Bainbridge
    Pages 183-195
  13. Back Matter

    Pages 197-201

About this book

The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious.  The Virtual Future employs theories and methods from social science to explore nine very different virtual futures:  The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. 

Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars.  Four decades after the last trip to the moon, a new conception of spaceflight is emerging.  Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. 

All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences.  Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented.  They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations.  By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.

Authors and Affiliations

  • Arlington, USA

    William Sims Bainbridge

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access