Editors:
- Compiled, written and edited by an international consortium of leading researchers
- Encompasses multiple complementary and competing perspectives
- Useful in understanding the challenges inherent in this developing area of research
- Covers emerging technologies for supporting distributed collaborative learning from their theoretical bases to their application in the classroom
- Includes supplementary material: sn.pub/extras
Part of the book series: Computer-Supported Collaborative Learning Series (CULS, volume 9)
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (11 chapters)
-
Front Matter
-
Design, Modeling, and Analysis of Collaborative Learning
-
Front Matter
-
-
Collaborative Tools in Educational Practice
-
Front Matter
-
-
Back Matter
About this book
This book relates "new" information and communication technologies (ICT) to their specific teaching and learning functions, in particular how ICT is appropriated for and/or by educational or learning communities. We categorize consumer-oriented educational multimedia as established technologies, not of primary importance for innovative approaches to collaborative learning. Internet connections in schools and academic institutions are no longer new, though the learning culture originating from this technology may still lack a sufficiently rich definition. The technological "hot spots" of interest in this book are in turn: groupware or multi-user technologies such as group archives or synchronous co-construction environments, embedded interactive technologies in the spirit of ubiquitous computing, and modeling tools based on rich representations.
Important features of these new technologies are: the move from individually oriented software tools to multi-user tools providing group awareness as well as facilities for the co-construction of knowledge; a definition of software use beyond a single piece of software towards multiple applications or tools which are not only technically interoperable but also task and role compliant in a social situation (social interoperability); high interactivity and creative potential with high productive activity and initiative on the part of the user (as opposed to the receptive scheme of usage of many educational multimedia applications); new kinds of peripherals in the spirit "of ubiquitous computing and augmented reality", which allow for redefining the borderline between physical action on the one hand and virtual or symbolic on the other.
Editors and Affiliations
-
University of Duisburg-Essen, Duisburg, Germany
H. Ulrich Hoppe
-
University of Tokushima, Tokushima, Japan
Hiroaki Ogata
-
Institute for Defense Analyses, Alexandria, USA
Amy Soller
Bibliographic Information
Book Title: The Role of Technology in CSCL
Book Subtitle: Studies in Technology Enhanced Collaborative Learning
Editors: H. Ulrich Hoppe, Hiroaki Ogata, Amy Soller
Series Title: Computer-Supported Collaborative Learning Series
DOI: https://doi.org/10.1007/978-0-387-71136-2
Publisher: Springer New York, NY
eBook Packages: Humanities, Social Sciences and Law, Education (R0)
Copyright Information: Springer-Verlag US 2007
Hardcover ISBN: 978-0-387-71135-5Published: 12 June 2007
Softcover ISBN: 978-1-4419-4384-2Published: 29 November 2010
eBook ISBN: 978-0-387-71136-2Published: 26 June 2007
Series ISSN: 1573-4552
Series E-ISSN: 2543-0157
Edition Number: 1
Number of Pages: XII, 196
Topics: Educational Technology, Learning & Instruction, Computers and Education, User Interfaces and Human Computer Interaction