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  • © 2004

Advances in Computer Games

Many Games, Many Challenges

Part of the book series: IFIP Advances in Information and Communication Technology (IFIPAICT, volume 135)

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Table of contents (25 chapters)

  1. Front Matter

    Pages i-xiv
  2. Evaluation Function Tuning via Ordinal Correlation

    • D. Gomboc, T. A. Marsland, M. Buro
    Pages 1-18
  3. Search versus Knowledge: An Empirical Study of Minimax on KRK

    • A. Sadikov, I. Bratko, I. Kononenko
    Pages 33-44
  4. Model Endgame Analysis

    • G. McC. Haworth, R. B. Andrist
    Pages 65-79
  5. Chess Endgames: Data and Strategy

    • J. A. Tamplin, G. McC. Haworth
    Pages 81-96
  6. When One Eye is Sufficient: A Static Classification

    • R. Vilà, T. Cazenave
    Pages 109-124
  7. DF-PN in Go: An Application to the One-Eye Problem

    • A. Kishimoto, M. Müller
    Pages 125-141
  8. Learning to Score Final Positions in the Game of Go

    • E. C. D. van der Werf, H. J. van den Herik, J. W. H. M. Uiterwijk
    Pages 143-158
  9. Monte-Carlo Go Developments

    • B. Bouzy, B. Helmstetter
    Pages 159-174
  10. Building the Checkers 10-Piece Endgame Databases

    • J. Schaeffer, Y. Björnsson, N. Burch, R. Lake, P. Lu, S. Sutphen
    Pages 193-210
  11. Search and Knowledge in Lines of Action

    • D. Billings, Y. Björnsson
    Pages 231-248
  12. An Evaluation Function for Lines of Action

    • M. H. M. Winands, H. J. van den Herik, J. W. H. M. Uiterwijk
    Pages 249-260
  13. Solving 7×7 Hex: Virtual Connections and Game-State Reduction

    • R. Hayward, Y. Björnsson, M. Johanson, M. Kan, N. Po, J. van Rijswijck
    Pages 261-278
  14. Automated Identification of Patterns in Evaluation Functions

    • T. Kaneko, K. Yamaguchi, S. Kawai
    Pages 279-298

About this book

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer­ Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Editors and Affiliations

  • Universiteit Maastricht, IKAT, The Netherlands

    H. Jaap Herik

  • Shizuoka University, Hamamatsu, Japan

    Hiroyuki Iida

  • Frankfurt a.M., Germany

    Ernst A. Heinz

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access