Editors:
Caters to scientists, engineers and practitioners involved in the field of playful user interfaces
Written by top researchers on user interfaces for game and play environments
Broadens your understanding on the role of games and entertainment in domestic, work and public spaces
Includes supplementary material: sn.pub/extras
Part of the book series: Gaming Media and Social Effects (GMSE)
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Table of contents (15 chapters)
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Front Matter
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Public and Mobile Entertainment
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Front Matter
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Indoor and Outdoor Playgrounds
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Front Matter
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Games for Change, Personalization, and Teaching
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Front Matter
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Health and Sports
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Front Matter
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About this book
Reviews
From the book reviews:
“The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. … This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it.” (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)
Editors and Affiliations
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Computer Science, University of Twente, Enschede, The Netherlands
Anton Nijholt
About the editor
Bibliographic Information
Book Title: Playful User Interfaces
Book Subtitle: Interfaces that Invite Social and Physical Interaction
Editors: Anton Nijholt
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-4560-96-2
Publisher: Springer Singapore
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Science+Business Media Singapore 2014
Hardcover ISBN: 978-981-4560-95-5Published: 07 March 2014
Softcover ISBN: 978-981-10-1192-4Published: 03 September 2016
eBook ISBN: 978-981-4560-96-2Published: 17 February 2014
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: X, 352
Number of Illustrations: 7 b/w illustrations, 122 illustrations in colour
Topics: Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science