Gaming Media and Social Effects

Simulations, Serious Games and Their Applications

Editors: Cai, Yiyu, Goei, Sui Lin (Eds.)

  • Contains collection of extended papers from 2012 Asia-Europe Workshop on Serious Games and Simulation
  • Describes state of the art technology in serious games applications and simulation
  • Caters to scientists, engineers and practitioners involved in the field of serious games and simulation
  • Written by foremost experts in the field
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eBook $99.00
price for USA (gross)
  • ISBN 978-981-4560-32-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-981-4560-31-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: November 4, 2016
  • ISBN 978-981-10-1195-5
  • Free shipping for individuals worldwide
Rent the ebook  
  • Rental duration: 1 or 6 month
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About this book

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

About the authors

Dr. Yiyu Cai is Associate Professor with The College of Engineering, and The Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics, Computer Graphics, and Mechanical Engineering. In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.

Dr. Cai has over 20 year research experience developing 3D and simulation technology for applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences and also has edited 5 books or journal special issues. He is associate editor with the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised several major international or regional conferences, and is keynote speakers or invited speakers at several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.

Dr. Goei Sui Lin is an associate professor with the Windesheim University of Applied Sciences (Zwolle, The Netherlands) and a assistant professor and senior teacher trainer with the VU University Amsterdam (The Netherlands). Currently she is a visiting professor at National Institute of Education of Nanyang Technological University (NTU) Singapore. She received multidisciplinary trainings in Pedagogics, Educational and Instructional Psychology, Teacher Training, Child Psychology, and Special Needs. At VU University and Windesheim University she heads a team of researchers and teacher trainers specialising in professionalising teachers in designing learning environments for students with (special) educational and pedagogical needs. In designing these learning environments IT plays a special role as assistive technology. Dr. Goei is a well know Dutch specialist in the field teacher training and special educational needs. Special focus is on how to validate research results via collaborative design research both by researchers as well as practitioners.

Reviews

From the book reviews:

“This book is a collection of papers that represent the state of the art in the latest developments in simulation and serious game technology. … recommend it for scientists, engineers, and practitioners involved in the field of serious games and simulation.” (Diego Merani, Computing Reviews, August, 2014)

Table of contents (15 chapters)

  • Collision Detection Using Axis Aligned Bounding Boxes

    Cai, Panpan (et al.)

    Pages 1-14

  • Ink Diffusion Simulation in Chinese Calligraphy Using Navier–Stokes Equation

    Ren, Yuzhi (et al.)

    Pages 15-29

  • Cloth Simulation and Virtual Try-on with Kinect Based on Human Body Adaptation

    Zhang, Yuzhe (et al.)

    Pages 31-50

  • Integrating EEG Modality in Serious Games for Rehabilitation of Mental Patients

    Lee, Chun Siong (et al.)

    Pages 51-68

  • Multi-link-ahead Conflicts Prediction in Dynamic Seaport Environments

    Li, Qing (et al.)

    Pages 69-84

Buy this book

eBook $99.00
price for USA (gross)
  • ISBN 978-981-4560-32-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-981-4560-31-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: November 4, 2016
  • ISBN 978-981-10-1195-5
  • Free shipping for individuals worldwide
Rent the ebook  
  • Rental duration: 1 or 6 month
  • low-cost access
  • online reader with highlighting and note-making option
  • can be used across all devices
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Bibliographic Information

Bibliographic Information
Book Title
Simulations, Serious Games and Their Applications
Editors
  • Yiyu Cai
  • Sui Lin Goei
Series Title
Gaming Media and Social Effects
Copyright
2014
Publisher
Springer Singapore
Copyright Holder
Springer Science+Business Media Singapore
eBook ISBN
978-981-4560-32-0
DOI
10.1007/978-981-4560-32-0
Hardcover ISBN
978-981-4560-31-3
Softcover ISBN
978-981-10-1195-5
Series ISSN
2197-9685
Edition Number
1
Number of Pages
X, 258
Number of Illustrations and Tables
24 b/w illustrations, 136 illustrations in colour
Topics