Overview
- Contains extended versions of high-quality papers presented at Cyberworlds 2014
- The applications described range from a virtual try-on system and a virtual museum to gait and face recognition
- Games to develop cognitive abilities or leadership skills are also addressed
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9550)
Part of the book sub series: Transactions on Computational Science (TCOMPUTATSCIE)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (10 chapters)
Keywords
- cyber security
- knowledge discovery
- pattern recognition
- person authentication
- social behavioral biometrics
- 3D-modeling
- architectural models
- biometric recognition
- eigenmaps
- face recognition
- feature extraction
- geodesic structure
- geometric gait
- neurofeedback training
- online game
- online social networks
- procedural modeling
- scale invariance
- shape analysis
- user profiling
About this book
Editors and Affiliations
Bibliographic Information
Book Title: Transactions on Computational Science XXVI
Book Subtitle: Special Issue on Cyberworlds and Cybersecurity
Editors: Marina L. Gavrilova, C.J. Kenneth Tan, Andrés Iglesias, Mikio Shinya, Akemi Galvez, Alexei Sourin
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-662-49247-5
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2016
Softcover ISBN: 978-3-662-49246-8Published: 30 January 2016
eBook ISBN: 978-3-662-49247-5Published: 22 January 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XV, 173
Number of Illustrations: 90 illustrations in colour
Topics: Systems and Data Security, Biometrics, Pattern Recognition, Image Processing and Computer Vision, Information Storage and Retrieval, Information Systems Applications (incl. Internet)