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Clinical Rehabilitation Experience Utilizing Serious Games

Rehabilitation Technology and a Technical Concept for Health Data Collection

  • Book
  • © 2018

Overview

  • Study in the field of technical sciences
  • Wearable and pervasive computing
  • Serious games for rehabilitation

Part of the book series: Advanced Studies Mobile Research Center Bremen (ASMRC)

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Table of contents (9 chapters)

Keywords

About this book

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Editors and Affiliations

  • FB3 / TZI, Universität Bremen, Bremen, Germany

    Michael Lawo

  • InfoConsult GmbH, Bremen, Germany

    Peter Knackfuß

About the editors

Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.

Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.

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