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CGM in the Real World

  • Conference proceedings
  • © 1988

Overview

Part of the book series: Focus on Computer Graphics (FOCUS COMPUTER)

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Table of contents (23 papers)

  1. Introduction

  2. Using the CGM in a Computing Service

  3. Extending the CGM to Meet Further User Requirements

  4. Encoding Issues

Keywords

About this book

About two years ago, while attending yet another international standards meeting, a few of the meeting participants were discussing the utility and applicability of the standards we were designing. After all, if standards are not used, and used effectively, why are we spending all this time and money designing them? The ultimate test of the utility of computer standards is the number of implementations that are developed and the number of end-users that successfully use these within their own application. The number of implementations is related to the quality of a standard because vendors cannot produce correct implementations without clear, precise and unambiguous semantics within the standard. The number of users of implementations of the standards is an even greater measure of success of the standard because users will only purchase these implementations if they are useful for their applications. "How could we determine whether or not graphics standards are useful?" we asked ourselves. " Let's ask both implementors and users about the experiences they've had with our standards. Let them tell us about the successes and the problems as well. " Thus, an idea was born - the idea of a series of workshops, each one devoted to the usability of a different computer graphics standard. The only thing left to do in planning this workshop was to choose the appropriate standard to serve as the focus of the first workshop. There were only a few viable candidates.

Editors and Affiliations

  • University of Technology, Loughborough, UK

    Anne Mumford

  • National Bureau of Standards, Institute for Computer Science and Technology, Gaithersburg, USA

    Mark Skall

Bibliographic Information

  • Book Title: CGM in the Real World

  • Editors: Anne Mumford, Mark Skall

  • Series Title: Focus on Computer Graphics

  • DOI: https://doi.org/10.1007/978-3-642-73629-2

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Springer Book Archive

  • Copyright Information: EUROGRAPHICS The European Association for Computer Graphics 1988

  • Softcover ISBN: 978-3-642-73631-5Published: 10 December 2011

  • eBook ISBN: 978-3-642-73629-2Published: 07 March 2013

  • Edition Number: 1

  • Number of Pages: VIII, 288

  • Topics: Computer Graphics, Data Storage Representation, Computer Hardware

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