Intelligent Systems Reference Library

Virtual, Augmented Reality and Serious Games for Healthcare 1

Editors: Ma, Minhua, Jain, Lakhmi C., Anderson, Paul (Eds.)

  • Latest research on Virtual Reality and Augmented Reality in Healthcare
  • Offers an insightful introduction to the development and applications of virtual and augmented reality technologies in medical and clinical settings
  • Written by leading experts in the field
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eBook $179.00
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  • ISBN 978-3-642-54816-1
  • Digitally watermarked, DRM-free
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  • Immediate eBook download after purchase
Hardcover $229.00
price for USA
  • ISBN 978-3-642-54815-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $229.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: October 21, 2016
  • ISBN 978-3-662-52372-8
  • Free shipping for individuals worldwide
Rent the ebook  
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About this book

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Table of contents (26 chapters)

  • Future Trends of Virtual, Augmented Reality, and Games for Health

    Ma, Minhua (et al.)

    Pages 1-6

  • Healthcare Training Enhancement Through Virtual Reality and Serious Games

    Ribaupierre, Sandrine (et al.)

    Pages 9-27

  • A Haptic-Based Virtual Reality Head and Neck Model for Dental Education

    Anderson, Paul (et al.)

    Pages 29-50

  • In Virtuo Molecular Analysis Systems: Survey and New Trends

    Bouyer, Guillaume (et al.)

    Pages 51-77

  • Kinect-based Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonance (CMR) Imaging

    Basori, Ahmad Hoirul (et al.)

    Pages 79-92

Buy this book

eBook $179.00
price for USA (gross)
  • ISBN 978-3-642-54816-1
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $229.00
price for USA
  • ISBN 978-3-642-54815-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $229.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: October 21, 2016
  • ISBN 978-3-662-52372-8
  • Free shipping for individuals worldwide
Rent the ebook  
  • Rental duration: 1 or 6 month
  • low-cost access
  • online reader with highlighting and note-making option
  • can be used across all devices
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Bibliographic Information

Bibliographic Information
Book Title
Virtual, Augmented Reality and Serious Games for Healthcare 1
Editors
  • Minhua Ma
  • Lakhmi C. Jain
  • Paul Anderson
Series Title
Intelligent Systems Reference Library
Series Volume
68
Copyright
2014
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-642-54816-1
DOI
10.1007/978-3-642-54816-1
Hardcover ISBN
978-3-642-54815-4
Softcover ISBN
978-3-662-52372-8
Series ISSN
1868-4394
Edition Number
1
Number of Pages
XVIII, 568
Number of Illustrations and Tables
167 b/w illustrations, 40 illustrations in colour
Topics