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  • © 2013

Entertainment Computing -- ICEC 2013

12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8215)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2013.

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Table of contents (30 papers)

  1. Front Matter

  2. Full Papers

    1. Front Matter

      Pages 1-1
    2. An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes

      • Michail N. Giannakos, Letizia Jaccheri, Sandro Morasca
      Pages 3-8
    3. A New Chess Variant for Gaming AI

      • Azlan Iqbal
      Pages 9-16
    4. A Systematic Review of Game Design Methods and Tools

      • Marcos Silvano Orita Almeida, Flávio Soares Corrêa da Silva
      Pages 17-29
    5. Augmented Home

      • Serge Offermans, Jun Hu
      Pages 30-35
    6. Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment

      • Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk et al.
      Pages 36-47
    7. Exploring Opponent Formats

      • Mads Møller Jensen, Majken Kirkegaard Rasmussen, Kaj Grønbæk
      Pages 48-60
    8. Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D

      • Rafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada
      Pages 69-74
    9. MobileWars: A Mobile GPGPU Game

      • Mark Joselli, Jose Ricardo Silva Jr., Esteban Clua, Eduardo Soluri
      Pages 75-86
    10. Technologically Mediated Intimate Communication: An Overview and Future Directions

      • Elham Saadatian, Hooman Samani, Arash Toudeshki, Ryohei Nakatsu
      Pages 93-104
  3. Short Papers

    1. Front Matter

      Pages 105-105
    2. A Game Design Analytic System Based on Data Provenance

      • Lidson B. Jacob, Troy C. Kohwalter, Alex Machado, Esteban W. G. Clua
      Pages 114-119
    3. Evaluation of Interaction Methods for a Real-Time Augmented Reality Game

      • Frederic Pollmann, Dirk Wenig, Mareike Picklum, Rainer Malaka
      Pages 120-125
    4. Exercise My Game: Turning Off-The-Shelf Games into Exergames

      • Benjamin Walther-Franks, Dirk Wenig, Jan Smeddinck, Rainer Malaka
      Pages 126-131
    5. Life-Like Animation System of Virtual Firefly Based on Animacy Perception

      • Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun’ichi Hoshino
      Pages 138-144

Other Volumes

  1. Entertainment Computing – ICEC 2013

About this book

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Editors and Affiliations

  • Universidade Federal de São Carlos, São Paulo, Brazil

    Junia C. Anacleto

  • Universidade Federal Fluminense, Rio de Janeiro, Brazil

    Esteban W. G. Clua

  • Universidade de São Paulo, São Paulo, Brazil

    Flavio S. Correa Silva

  • The University of British Columbia, Vancouver, Canada

    Sidney Fels

  • KAIST CS, Daejeon, Korea

    Hyun S. Yang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access