Transactions on Edutainment

Transactions on Edutainment IX

Editors: Pan, Z., Cheok, A.D., Mueller, W., Liarokapis, F. (Eds.)

  • Gives a forum for stimulating and innovative research ideas in edutainment Features outstanding contributions from the VS-Games 2011 conference as well as other selected papers Contains detailed papers on up-to-date research in serious games and virtual worlds

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eBook $89.00
price for USA (gross)
  • ISBN 978-3-642-37042-7
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $113.00
price for USA
  • ISBN 978-3-642-37041-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Table of contents (21 chapters)

  • The Periodic Table of Elements via an XNA-Powered Serious Game

    Birchall, James (et al.)

    Pages 1-28

  • Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”

    Christopoulos, Dimitrios (et al.)

    Pages 29-48

  • Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation

    Backlund, Per (et al.)

    Pages 49-64

  • An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population

    Smith, Ann (et al.)

    Pages 65-80

  • Course Lectures as Problem-Based Learning Interventions in Virtual Worlds

    Vosinakis, Spyros (et al.)

    Pages 81-96

Buy this book

eBook $89.00
price for USA (gross)
  • ISBN 978-3-642-37042-7
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $113.00
price for USA
  • ISBN 978-3-642-37041-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Transactions on Edutainment IX
Editors
  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Mueller
  • Fotis Liarokapis
Series Title
Transactions on Edutainment
Series Volume
7544
Copyright
2013
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-642-37042-7
DOI
10.1007/978-3-642-37042-7
Softcover ISBN
978-3-642-37041-0
Series ISSN
1867-7207
Edition Number
1
Number of Pages
XII, 297
Number of Illustrations and Tables
142 b/w illustrations
Topics