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Entertainment Computing - ICEC 2011

10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings

  • Conference proceedings
  • © 2011

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  • Up-to-date results
  • Fast track conference proceedings
  • State-of-the-art report

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6972)

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Conference proceedings info: ICEC 2011.

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Table of contents (70 papers)

  1. Story

  2. Active Games

  3. Player Experience

  4. Camera and 3D

  5. Artificial Intelligence

Other volumes

  1. Entertainment Computing – ICEC 2011

Keywords

About this book

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Editors and Affiliations

  • Universidade Federal de São Carlos (UFSCar), São Carlos, Brasil

    Junia Coutinho Anacleto

  • Dept. of Electrical and Computer Engineering, University of British Columbia, Vancouver, Canada

    Sidney Fels

  • School of Computing, Queen’s University, Kingston, Canada

    Nicholas Graham

  • University of Ontario Institute of Technology, Oshawa, Canada

    Bill Kapralos

  • Northeastern University, Boston, USA

    Magy Saif El-Nasr

  • University of Saskatchewan, Saskatoon, Canada

    Kevin Stanley

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