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Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

  • Conference proceedings
  • © 2010

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6459)

Included in the following conference series:

Conference proceedings info: MIG 2010.

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Table of contents (39 papers)

  1. Body Simulation

  2. Learning Movements

  3. Body Control

  4. Motion Planning

  5. Physically-Based Character Control

  6. Crowds and Formation

  7. Geometry

  8. Autonomous Characters

Other volumes

  1. Motion in Games

Keywords

About this book

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.


The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Editors and Affiliations

  • VRLab, Ecole Polytechnique Fédérale de Lausanne, EPFL, Lausanne, Switzerland

    Ronan Boulic

  • Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus

    Yiorgos Chrysanthou

  • School of Informatics, University of Edinburgh, Edinburgh, UK

    Taku Komura

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