Image Processing, Computer Vision, Pattern Recognition, and Graphics

Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

Editors: Boulic, Ronan, Chrysanthou, Yiorgos, Komura, Taku (Eds.)

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-642-16958-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $109.00
price for USA
  • ISBN 978-3-642-16957-1
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
About this book

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Table of contents (39 chapters)

  • Simulating Humans and Lower Animals

    Terzopoulos, Demetri

    Pages 1-10

  • Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models

    Geijtenbeek, Thomas (et al.)

    Pages 11-22

  • Physically-Based Character Control in Low Dimensional Space

    Shum, Hubert P. H. (et al.)

    Pages 23-34

  • Learning Crowd Steering Behaviors from Examples

    Charalambous, Panayiotis (et al.)

    Pages 35-35

  • Full-Body Hybrid Motor Control for Reaching

    Huang, Wenjia (et al.)

    Pages 36-47

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-642-16958-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $109.00
price for USA
  • ISBN 978-3-642-16957-1
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Motion in Games
Book Subtitle
Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
Editors
  • Ronan Boulic
  • Yiorgos Chrysanthou
  • Taku Komura
Series Title
Image Processing, Computer Vision, Pattern Recognition, and Graphics
Series Volume
6459
Copyright
2010
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer Berlin Heidelberg
eBook ISBN
978-3-642-16958-8
DOI
10.1007/978-3-642-16958-8
Softcover ISBN
978-3-642-16957-1
Edition Number
1
Number of Pages
XII, 436
Number of Illustrations and Tables
210 b/w illustrations
Topics