Information Systems and Applications, incl. Internet/Web, and HCI

Entertainment Computing - ICEC 2010

9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

Editors: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (Eds.)

  • Unique visibility
  • State-of-the-art survey
  • Fast-track conference proceedings
see more benefits

Buy this book

eBook $109.00
price for USA (gross)
  • ISBN 978-3-642-15399-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $149.00
price for USA
  • ISBN 978-3-642-15398-3
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
About this book

The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

Table of contents (77 chapters)

  • Baby Robot “YOTARO”

    Kunimura, Hiroki (et al.)

    Pages 1-8

  • A Card Playing Humanoid for Understanding Socio-emotional Interaction

    Kim, Min-Gyu (et al.)

    Pages 9-19

  • DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing

    Kamal, Noreen (et al.)

    Pages 20-31

  • Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition

    Wang, Chris (et al.)

    Pages 32-42

  • Onomatopen: Painting Using Onomatopoeia

    Kambara, Keisuke (et al.)

    Pages 43-54

Buy this book

eBook $109.00
price for USA (gross)
  • ISBN 978-3-642-15399-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $149.00
price for USA
  • ISBN 978-3-642-15398-3
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Entertainment Computing - ICEC 2010
Book Subtitle
9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Editors
  • Hyun Seung Yang
  • Rainer Malaka
  • Junichi Hoshino
  • Jung Hyun Han
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
6243
Copyright
2010
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-3-642-15399-0
DOI
10.1007/978-3-642-15399-0
Softcover ISBN
978-3-642-15398-3
Edition Number
1
Number of Pages
XVII, 521
Number of Illustrations and Tables
303 b/w illustrations
Topics