IFIP Advances in Information and Communication Technology

Cultural Computing

Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

Editors: Nakatsu, R., Tosa, N., Naghdy, F., Codognet, P. (Eds.)

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About this book

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Table of contents (24 chapters)

  • Multiple Format Search and Rescue Robot as a Competitive Arena

    Chiou, Andrew

    Pages 1-8

  • An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums

    Sookhanaphibarn, Kingkarn (et al.)

    Pages 9-20

  • A Machine That Daydreams

    Mann, Graham A.

    Pages 21-35

  • Cluster Analysis for Personalised Mobile Entertainment Content

    Paireekreng, Worapat (et al.)

    Pages 36-45

  • Auto-explanation System: Player Satisfaction in Strategy-Based Board Games

    Chiou, Andrew (et al.)

    Pages 46-54

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-642-15214-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $109.00
price for USA
  • ISBN 978-3-642-15213-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $109.00
price for USA
  • ISBN 978-3-642-42315-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Cultural Computing
Book Subtitle
Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
Editors
  • Ryohei Nakatsu
  • Naoko Tosa
  • Fazel Naghdy
  • Philippe Codognet
Series Title
IFIP Advances in Information and Communication Technology
Series Volume
333
Copyright
2010
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-3-642-15214-6
DOI
10.1007/978-3-642-15214-6
Hardcover ISBN
978-3-642-15213-9
Softcover ISBN
978-3-642-42315-4
Series ISSN
1868-4238
Edition Number
1
Number of Pages
XII, 244
Topics